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NPC Generator

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Advanced [show]


Patrick Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with feathered hat. He has a penchant for wearing a ring with an oversized jet on his left hand. His moppish brown hair is in a traditional bowl cut. His gray eyes peer out from beneath his feathered brown hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the west. His mother had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and he is greedy

Flaws: Insomniac, Antagonistic. Bonds: Rich, Immigrant, Family. Occupation: Adventurer

Voice: Boston accent

Attributes [hide]

Patrick Lindsay, Male Human Wizard 7
Medium (6'5") Human, Lawful Neutral (CR 7)
Armor Class 8
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 14 (+2)9 (-1) 5 (-3)16 (+3)
Skills Insight +0, Persuasion +6
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Yurgunn Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: This southern woman wears rags and sports a simple walking cane. Her clothes are grease stained in places. Her black hair is well kept. Her violet eyes are passionate and lively.

Personality: She acts crazy and hedonistic. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Yurgunn was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has drifted from career to career and currently works as a Healer.

Motivation: She'd like to take her coworkers down a peg; and she is compelled to act according to her religious beliefs

Flaws: Hedonist, Shy. Bonds: Poor, Immigrant, Religious, Job. Occupation: Healer

Voice: Loud with bravado

Attributes [hide]

Yurgunn Dankil, Female Dwarf Cleric 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)7 (-2) 11 (+0)10 (+0)
Skills Arcana +0, Investigation +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 70 pp. 1 Chain shirt.


Social Check DCs


Nutae Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears tight fighting clothing, which leaves very little to the imagination. His brown hair has been sun bleached extensively. His amber eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a poor family in the city he treasured whatever gifts he got. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and seeks redemption

Ideals: Fighting, Justice. Flaws: Disease. Bonds: Criminal record, Poor. Occupation: Bounty Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Nutae Koehlanna, Male Elf Warlock 3
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)9 (-1) 15 (+2)16 (+3)
Skills Performance +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Uraim Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has done his best to style his white hair to look like a famous performer. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Actor arts, while his father instructed him in etiquette, music and courtly manner. While studying, he fell in love. They married and had a son. Some 2 years later his spouse died after the birth of his son. Heartbroken, Uraim never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Ideals: Fighting. Bonds: Adventurer, Rich, In love. Occupation: Actor

Voice: Posh accent

Attributes [hide]

Uraim Balderk, Male Dwarf Commoner 9
Medium (4'4") Dwarf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 65 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 20 (+5)14 (+2) 9 (-1)9 (-1)
Skills Religion +5, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1200 gp. Blue sapphire (800 gp). Deep green spinel (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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