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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Callie Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears dull red sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed rapier, just in case. She is bristling with hidden weapons, mostly rapiers and shortspears. She wears her white hair down. Her green eyes have a joyful gleam in them most of the time.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is skeptical of what others tell her and is slow to trust.

History: She was raised in a white middle class family as the only child. Callie was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Callie decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Callie was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: Halfling compassion; and a deep hatred of gnolls

Flaws: Shy, Mundane, Racist. Bonds: Criminal record, Enemies. Occupation: Crown-heir

Voice: Nasally tone

Attributes [hide]

Callie Sunmeadow, Female Halfling Rogue 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 10
Hit Points 29 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)16 (+3) 10 (+0)9 (-1)
Skills Investigation +6, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Sylvan, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 6000 sp.


Social Check DCs


Henry Darby, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. His brown hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Antagonistic, Addict, Mundane. Bonds: Poor. Occupation: Banker

Voice: Jamaican accent

Attributes [hide]

Henry Darby, Male Human Rogue 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)14 (+2) 14 (+2)17 (+3)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Giant, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 1 Chain shirt.


Social Check DCs


Thamior Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has the majority of his body covered in plate. He has a long chestnut beard with little hanging trinkets. He has a dull look in his blue eyes.

Personality: Thamior hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Sold as a small child to a wizard, Thamior was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Artistic. Flaws: Impulsive. Bonds: Mentor, Immigrant. Occupation: Cook

Voice: Deep voice with rolling R's

Attributes [hide]

Thamior Caerdonel, Male Elf Commoner 5
Medium (5'2") Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)13 (+1) 15 (+2)15 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


John Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is renowned for his bright grey suits and hats. He is tall, broad shouldered and powerfully built. His brown hair is cut short with large spiked bangs in the front. His fierce green eyes like to dwell on things.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy, self-centered, vain, and jealous.

History: Born in the east to a Bather, John learned a great deal about his father's area of expertise. A gifted student he started as a Seamstress, but he got bored and became a Bather. He has drifted from career to career and currently works as a Bather.

Motivation: Expand his business; and many giants want him driven away

Ideals: Joker. Flaws: Selfish. Bonds: Job, Enemies. Occupation: Bather

Voice: Laughs frequently while speaking

Attributes [hide]

John Cumberbatch, Male Human Wizard 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 8 (-1)9 (-1) 13 (+1)9 (-1)
Skills Acrobatics +0, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs

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