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NPC Generator

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Advanced [show]


Percival Sandoval, Male Half-Elf [Permalink]

Personal [hide]

Description: 4'11" and muscular, this southern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is cut short with large spiked bangs in the front. He has blue eyes and a yellow hat with a tan feather.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to work out more often.

Ideals: Athletic, Passionate. Flaws: Disease. Bonds: Adventurer, Military. Occupation: Armorer

Voice: Speaks with back of mouth

Attributes [hide]

Percival Sandoval, Male Half-Elf Monk 5
Medium (4'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)8 (-1) 13 (+1)16 (+3)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. 1 Banded mail. 1 Full Plate. 1 Full Plate.


Social Check DCs


Shadow Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. He keeps his red fur in a pixie cut. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the west. He never wears the same outfit twice, unless he absolutely has to.

History: When he was but 3 years old his parents immigrated from the west. Shadow was born on a far western plains where he grew up under the tutelage of his mother, an expert Jeweler. He now travels the world, in search of power and loot.

Motivation: Money/treasure; and he wants to meet his childhood hero

Ideals: Pacifist, Artistic. Bonds: Immigrant, Adventurer, Rich. Occupation: Jeweler

Voice: Speaks like tongue is numb

Attributes [hide]

Shadow Mist, Male Tabaxi Rogue 10
Medium (5'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 27 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)14 (+2) 9 (-1)8 (-1)
Skills Arcana +6, Insight +3
Senses Passive Perception 9
Languages Common, Draconic, Infernal
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 90 pp. Zircon (80 gp). Malachite (8 gp). Zircon (80 gp). Iolite (80 gp). Azurite (8 gp). Amber (130 gp).


Social Check DCs


Tod Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt, and sports empty pouches on his belt. His long silver hair is drawn into a two foot long braid. His blue eyes dart from person to person.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Stableman job and began his own company from there.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Flaws: Cynical, Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Stableman

Voice: Uses sign language

Attributes [hide]

Tod Warmwater, Male Halfling Adept 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 16 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)12 (+1) 12 (+1)10 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 3000 sp. Red spinel (110 gp). Freshwater pearl (12 gp). Violet garnet (900 gp).


Social Check DCs


Cairn Beauty, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his silver hair down. His face is covered beneath a completely black helmet.

Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cairn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cairn decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Bonds: Adventurer, Job, Criminal record, Immigrant. Occupation: Shipwright

Voice: Smooth and feminine

Attributes [hide]

Cairn Beauty, Male Tiefling Aristocrat 6
Medium (6'2") Tiefling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)11 (+0) 13 (+1)10 (+0)
Skills Nature +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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