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Advanced [show]


Dagger Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has wavy beige fur. His fierce copper eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Adventurer business at a young age. He found a children's book about a Tabaxi Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has built up a small fortune and can afford his own way.

Motivation: Wants a kiss; and he is greedy

Flaws: Antagonistic. Bonds: Rich, Job, Adventurer, Has a crush. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Dagger Of Wine, Male Tabaxi Aristocrat 9
Medium (5'2") Tabaxi, Chaotic Good (CR 9)
Armor Class 14
Hit Points 40 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)18 (+4) 9 (-1)11 (+0)
Skills Arcana +7, Nature +7
Senses Passive Perception 9
Languages Common, Ignan, Dwarven, Elven, Orc
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her black fur is knotted and matted. Her otherwise smooth face is marked with small tiny scars.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Cask hails from a village terrorized by illithids. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting illithids, the young Cask began to lead the lost caravan. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she has money and likes to spend it

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Enemies, Job. Occupation: Locksmith

Voice: Irish accent

Attributes [hide]

Cask Treat, Female Tabaxi Bard 7
Medium (6'4") Tabaxi, Lawful Neutral (CR 7)
Armor Class 15
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 13 (+1)11 (+0) 11 (+0)15 (+2)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +8 / 2d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Lerissa Mayhem, Female Tiefling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'4" has a big stupid grin on her face most of the time. She wears a black collared shirt and pastel skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She has dyed her greying red hair a little too much giving a sharp red color. She wears a mask on her face.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is skeptical of what others tell her and is slow to trust.

History: Born to a Beggar, her mother struggled to pay the bills. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She got away from her former life and has fallen to alcoholism.

Motivation: Many brigands want her driven away; and a deep hatred of brigands

Flaws: Shy, Addict. Bonds: Poor, Enemies, Military. Occupation: Ruler

Voice: Pirate accent

Attributes [hide]

Lerissa Mayhem, Female Tiefling Rogue 5
Medium (5'4") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)18 (+4) 18 (+4)16 (+3)
Skills Stealth +3, Survival +7
Senses Passive Perception 14
Languages Common, Terran, Gnoll, Infernal, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tarhun Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man wears green painted combat armor at almost all times. He has rusty crest. His eyes, though not visible through his cowl, are red.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can't help but pocket interesting objects he comes across

History: He was born several months after his father was called into army service. Like his father and his brother before him, after school he went straight into learning to become a Glassblower. He became a Glassblower soon after.

Motivation: Regain custody of his son; and doesn't want to be a glassblower and was forced into it by his family

Bonds: Family, Criminal record, Military, Job. Occupation: Glassblower

Voice: Boston accent

Attributes [hide]

Tarhun Jharthraxyn, Male Dragonborn Ranger 9
Medium (6'7") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 52 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)8 (-1) 12 (+1)18 (+4)
Skills Investigation +2, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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