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NPC Generator

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Advanced [show]


Flask In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a simple burlap shirt and baggy pants. She conceals her sword with her veritable burlap sack of a shirt. She is muscular with a powerful set of arms. She has moderate length brown fur. This copper eyed northerner is not easily forgotten.

Personality: Her tongue was cut out and she uses sign language. She is able to make almost anything out of random pieces of junk.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She moves from town to town, unable to find a place to settle.

Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her

Ideals: Gifted, Impeccable. Flaws: Disease. Bonds: Mentor, Immigrant. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Flask In Shadow, Female Tabaxi Cleric 1
Medium (5'3") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)16 (+3) 15 (+2)16 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 12
Languages Common, Orc, Giant, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1 Masterwork studded leather.


Social Check DCs


Roland Hale, Male Human [Permalink]

Personal [hide]

Description: This man wears rags and sports a simple walking cane, and sports empty pouches on his belt. His red hair is braided into rings. He has amber eyes and a brown hat with a pastel feather.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roland took refuge in the ruined castle and found the beat up kukri and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the north; and to pay off his debts

Ideals: Persistence, Entrepeneur. Flaws: Depressed. Bonds: Poor, Immigrant, Nature. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

Roland Hale, Male Human Warrior 11
Medium (5'4") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 62 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 11 (+0)10 (+0) 12 (+1)15 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2900 gp. Black pearl (1400 gp). Aquamarine (1400 gp).


Social Check DCs


Fargrim Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dark leathers with embroidery, and a wedding ring on his left hand. He sports a flattop hair cut. His gray eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He enjoys reading and quiet.

History: Born in the north his family was never financially stable. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Insane. Bonds: In love, Poor. Occupation: Cartwright

Voice: Scratchy, weak

Attributes [hide]

Fargrim Strakeln, Male Dwarf Rogue 12
Medium (4'0") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 76 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)16 (+3) 13 (+1)14 (+2)
Skills Acrobatics +5, Investigation +7
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Orc, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +7

Possessions: 33000 sp. Jeweled electrum ring (4000 gp). Jeweled gold crown (4000 gp). A silver and pearl hairclip (80 gp).


Social Check DCs


Ghûra Colton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black wide-brimmed hat and black clothes. He has shaved his head bald. His fierce amber eyes like to dwell on things.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the west. He was taken as a slave by a traveling circus and forced to perform He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To reunite with his absent mother; and he is currently in port desperately looking for someone to get him out

Ideals: Justice, Extrovert. Bonds: Immigrant, Slave, Family. Occupation: Shoemaker

Voice: American accent

Attributes [hide]

Ghûra Colton, Male Half-Orc Fighter 4
Medium (6'5") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)12 (+1) 14 (+2)15 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. Solid gold idol (1200 gp). Solid gold idol (1200 gp). Solid gold idol (1200 gp).


Social Check DCs

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