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NPC Generator

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Advanced [show]


Drifting Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His gray fur is kept up in a ponytail inside a wide-brimmed hat. He is baby faced.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to fit into much smaller and tighter spaces than normal.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents enrolled him in a Warlock school at a young age so that he could practice his arcane talents. He hasn't been sleeping well lately.

Motivation: He would like to get married and retire; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted, Artistic. Flaws: Insomniac. Bonds: Poor. Occupation: Body Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Drifting Blossom, Male Tabaxi Warlock 10
Medium (5'0") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 46 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)16 (+3) 15 (+2)14 (+2)
Skills Deception +6, Survival +6
Senses Passive Perception 12
Languages Common, Ignan, Gnoll, Halfling
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154222220

Possessions: Just what you see.


Social Check DCs


Eiravel Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow small hat and yellow clothes. His skin is fair and his fingers are delicate and long. His blonde hair is cut short. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Eiravel lived on a farm with his mother, near the main road leading to a nearby town. His mother took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is unsatisfied with his job; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Addict, Shy. Bonds: Family, Nature, Job. Occupation: Map Maker

Voice: Mousy voice

Attributes [hide]

Eiravel Gracey, Male Half-Elf Expert 5
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)16 (+3) 13 (+1)13 (+1)
Skills Deception +4, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Halfling, Infernal, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hamil Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears red trousers with blue and green striped suspenders. He wears various colorful collared shirts. His hair is silver and curly. He is baby faced.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a criminal king-pin and mafia family Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist. Flaws: Racist. Bonds: Immigrant, Criminal record, Family. Occupation: Ploughman

Voice: Pirate accent

Attributes [hide]

Hamil Bigheart, Male Halfling Sorcerer 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 26 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 10000 cp. Hematite (12 gp). Black pearl (200 gp). Brown-green garnet (160 gp). Brown-green garnet (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elaim Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). His brown hair is braided into rings. His violet eyes dart from person to person.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to fit into much smaller and tighter spaces than normal.

History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Greedy, Disease, PTSD. Bonds: Adventurer. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Elaim Daraln, Male Dwarf Adept 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)13 (+1) 9 (-1)10 (+0)
Skills Athletics +4, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp. Peridot (20 gp).


Social Check DCs

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