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NPC Generator

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Advanced [show]


Jak Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His golden hair is smooth and relatively long. His eyes are brown and he is always smoking a pipe.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Flattery will make him almost putty in your hands.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.

Motivation: To protect his home; and he has money and likes to spend it

Flaws: Antagonistic, Selfish. Bonds: Nature, Rich, Guardian. Occupation: Actor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Jak Fatrabbit, Male Halfling Expert 9
Small (2'11") Halfling, Lawful Good (CR 9)
Armor Class 12
Hit Points 47 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills Athletics +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +5

Possessions: 1900 gp. Sardonyx (60 gp). Chalcedony (60 gp). Azurite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nalral Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and red robe with the hood down. His brown hair is smooth and relatively long. His gray eyes dart from person to person.

Personality: He is business-like. He takes instructions and follows them to the letter. He would rather hide behind his crafts than deal with other people.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure.

Ideals: Professionalism, Artistic. Flaws: Shy, Disease. Bonds: Rich. Occupation: Seamstress

Voice: Soothing and warm

Attributes [hide]

Nalral Silveraxe, Male Dwarf Bard 12
Medium (4'4") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 81 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)13 (+1) 19 (+4)10 (+0)
Skills Performance +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 3000 gp. Tiger eye turquoise (9 gp). Freshwater pearl (9 gp). Amber (50 gp). Deep blue spinel (200 gp). Red spinel (50 gp). Violet garnet (200 gp). Zircon (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Althaea Floshem, Female Elf [Permalink]

Personal [hide]

Description: She very much looks the part of a Cartwright, and carries scimitars. Her brown hair is cut jaggedly and amateurishly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born into a rich family. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She became a Cartwright soon after.

Motivation: She is a bit of a kleptomaniac; and seeks redemption

Ideals: Fighting, Philantrophist. Bonds: Job, Rich, Criminal record. Occupation: Cartwright

Voice: Speaks in third person

Attributes [hide]

Althaea Floshem, Female Elf Cleric 3
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 16000 cp. 1 Everburning torch. 3 Antitoxin.


Social Check DCs


Gunter Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is short and silver. He tend to wears goggles to shield his eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Artistic. Bonds: Rich, Family, Criminal record. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Gunter Altham, Male Human Expert 7
Medium (5'1") Human, Lawful Evil (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 12 (+1)12 (+1)
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Common, Aquan, Sylvan, Draconic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 900 gp.


Social Check DCs

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