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NPC Generator

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Advanced [show]


Bernard Dumph, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who dresses like a well dressed Tanner does, he is not a threatening figure. His hair is blonde and curly. He has a dull look in his green eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He can't help but pocket interesting objects he comes across

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tanner arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Bernard was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Impeccable. Bonds: Job, Criminal record, Rich, Military. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Bernard Dumph, Male Half-Elf Fighter 2
Medium (5'1") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)16 (+3) 12 (+1)14 (+2)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Druidic, Undercommon, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 210 gp. Jasper (60 gp). Deep green spinel (100 gp).


Social Check DCs


Vanuath Crane, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft yellow waves gently in the breeze. His hair is short and golden. His eyes are likewise brown.

Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Vanuath is combative with any and all who dare try his patience in the slightest.

History: He got into the Navigator business at a young age. In his youth he was a Performer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice, Fighting. Flaws: PTSD. Bonds: Rich, Job. Occupation: Navigator

Voice: German accent

Attributes [hide]

Vanuath Crane, Male Half-Elf Monk 1
Medium (5'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)9 (-1) 9 (-1)13 (+1)
Skills Investigation +1, Nature +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 pp. Moonstone (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Immeral Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an entirely violet suit with black socks and a vest with buckled shoes. He is portly but not overly obese. His red hair is kept up in a ponytail inside a wide-brimmed hat. His gray unseeing eyes seem to look past you.

Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born on a small isolated farm. He has had some formal poetry training, and achieved minor success. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has a crush on the local Engraver.

Ideals: Artistic. Flaws: Disease, Racist. Bonds: In love, Nature. Occupation: Fortune-teller

Voice: Speaks in third person

Attributes [hide]

Immeral Sherman, Male Half-Elf Druid 6
Medium (5'10") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 16 (+3)16 (+3)
Skills Insight +6, Performance +6
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 600 gp.


Social Check DCs


Tricking On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has moderate length red fur. Her yellow eyes dart from person to person.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Jeweler. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is a bit of a kleptomaniac; and to be a merchant again

Ideals: Joker. Bonds: Enemies, Immigrant, Job, Criminal record. Occupation: Jeweler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tricking On the Mountaintop, Female Tabaxi Cleric 10
Medium (5'3") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 53 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)14 (+2) 16 (+3)14 (+2)
Skills Persuasion +6, Survival +7
Senses Passive Perception 13
Languages Common, Infernal, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156443320

Possessions: 1600 gp. An abacus with copper, silver and gold markers (170 gp).


Social Check DCs

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