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NPC Generator

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Advanced [show]


Halimath Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many green ritualistic tattoos. He is dressed in a clean blue cloak covering his clean studded leather. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet.

Personality: A deeply religious man he believes everything happens for a reason. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Meet up once more with his childhood friend; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur. Bonds: Religious, Criminal record, Guardian, Adventurer. Occupation: Dyer

Voice: American accent

Attributes [hide]

Halimath Amastacia, Male Elf Cleric 13
Medium (5'1") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 55 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)7 (-2) 16 (+3)13 (+1)
Skills Deception +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156554432

Possessions: 1000 gp. Pink pearl (80 gp). Rock crystal (70 gp). Moss agate (10 gp). Black pearl (300 gp). Rock crystal (70 gp). Bloodstone (70 gp). Red-brown spinel (80 gp). Sard (70 gp). Violet garnet (300 gp). White pearl (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Graham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears very tight pants and wife beaters, though occasionally he sports a brown coat. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant brown.

Personality: Henry speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. As long as the job gets done he does not care how it got done.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Fisher for hire.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and wants to open a new tavern

Ideals: Impeccable, Professionalism, Gifted. Bonds: Job, Adventurer. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

Henry Graham, Male Human Sorcerer 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)15 (+2) 9 (-1)6 (-2)
Skills Athletics +4, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 200 gp.


Social Check DCs


Sora Ophinshtalajiir, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is well dressed, constantly wearing a green suit, black shirt, and yellow tie. She wears her brass crest down. This red eyed westerner is not easily forgotten.

Personality: Sora is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She was born in the west, but her parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to her current location. She has drifted from career to career and currently works as a Tanner.

Motivation: Balancing her hectic life and new Tanner responsibilities is difficult; and she is content

Ideals: Extrovert. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Tanner

Voice: Soothing and warm

Attributes [hide]

Sora Ophinshtalajiir, Female Dragonborn Paladin 1
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)8 (-1) 13 (+1)15 (+2)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1000 cp.


Social Check DCs


Karg Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, black cloak. His black hair is still thick. His blue eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Karg took refuge in the old dungeon and found the beat up shortspear and armor he uses now. After a long history of fighting, Karg and his spouse have recently divorced.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Nature, Enemies. Occupation: Bookbinder

Voice: American accent

Attributes [hide]

Karg Abram, Male Half-Orc Rogue 3
Medium (6'10") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)8 (-1) 9 (-1)9 (-1)
Skills Investigation +1, Medicine +1
Senses Passive Perception 9
Languages Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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