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NPC Generator

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Advanced [show]


Dreali Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His skin is fair and his fingers are delicate and long. His white hair is smooth and relatively long. His eyes are likewise gray.

Personality: He is mildly Elf supremacist, though he does not identify as such. As long as the job gets done he does not care how it got done.

History: Dreali was raised in a hard working conservative environment. Through the years after Dreali was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Dreali's father didn't care for him much, and the feeling was mutual. He struck the Shipwright job and began his own company from there.

Motivation: Retire the richest man in the south; and balancing his hectic life and new shipwright responsibilities is difficult

Ideals: Professionalism, Entrepeneur. Flaws: Racist, Antagonistic. Bonds: Job. Occupation: Shipwright

Voice: Booming voice

Attributes [hide]

Dreali Amakiir, Male Elf Rogue 13
Medium (4'10") Elf, Lawful Evil (CR 13)
Armor Class 10
Hit Points 72 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Arcana +5, Deception +6
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +0

Possessions: 300 pp. Gold and topaz bottle stopper cork (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a large brown jacket. He wears his white hair up. His gray eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born in a small island village. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk

Ideals: Athletic, Artistic. Bonds: Nature, Adventurer, Religious. Occupation: Armorer

Voice: Hollow voice

Attributes [hide]

Gerard Hallewell, Male Human Warrior 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)12 (+1) 8 (-1)13 (+1)
Skills History +3, Performance +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 90 gp. 4 Thunderstones.


Social Check DCs


Shifting In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She has a moderate pudge and is not very fit. Her brown fur is lengthy. She wears large thick round spectacles.

Personality: She acts crazy and hedonistic. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Shifting took refuge in the large cave and found the beat up bastard sword and armor she uses now. She now travels the world, in search of power and loot.

Motivation: Marry her sister to traveling adventurers; and her relatives are trying to arrange a marriage

Ideals: Justice. Flaws: Hedonist. Bonds: Nature, Adventurer, Family. Occupation: Priest

Voice: growls and snarls, animalistic

Attributes [hide]

Shifting In the Storm, Female Tabaxi Commoner 4
Medium (5'3") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)9 (-1) 11 (+0)19 (+4)
Skills Performance +6, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 29000 cp.


Social Check DCs


Falkrunn Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many green ritualistic tattoos. She dresses in collared shirts and wears a proper scarf over her head. She has a very tight haircut. Her otherwise smooth face is marked with small tiny scars.

Personality: She hates Dwarves with a passion. As such she is filled with self loathing. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Falkrunn lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Painter, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Wants a kiss; and to end her boredom

Flaws: Racist, Hedonist, Mundane. Bonds: Family, Has a crush. Occupation: Ploughman

Voice: Slow speaker

Attributes [hide]

Falkrunn Durthane, Female Dwarf Cleric 3
Medium (4'2") Dwarf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 17 (+3)12 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Just what you see.


Social Check DCs

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