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NPC Generator

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Advanced [show]


Rurik Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'1" has a big stupid grin on his face most of the time. He prefers to wear brown pants and tee shirts. With bright red hair and a scraggly beard. His amber eyes dart from person to person.

Personality: He is very quiet and rarely speaks above a whisper. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: A powerful slaver made him what he is. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.

Motivation: An old rival family wants him found; and he is a bit of a kleptomaniac

Flaws: Shy. Bonds: Criminal record, Mentor, Adventurer, Family. Occupation: Bricklayer

Voice: Sensual and smooth

Attributes [hide]

Rurik Graybeard, Male Dwarf Adept 7
Medium (4'1") Dwarf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 14 (+2)11 (+0)
Skills Performance +3, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: Just what you see.


Social Check DCs


Meriele Watson, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a violet cloak and cross-gartered green stockings. Her auburn hair is still thick. She has gleaming, smiling gray eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born in the east, but her parents moved at a very young age to the north. Meriele was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Barber. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Nothing but the best is good enough for her; and she feels kind of lost in life

Ideals: Impeccable. Flaws: Depressed, Impulsive. Bonds: Immigrant, Enemies. Occupation: Barber

Voice: Scratchy, weak

Attributes [hide]

Meriele Watson, Female Half-Elf Druid 9
Medium (4'9") Half-Elf, Lawful Good (CR 9)
Armor Class 10
Hit Points 52 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)12 (+1) 10 (+0)10 (+0)
Skills Religion +4
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1600 gp. Silver pearl (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Nibley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears brown leather gloves, a brown jacket, and tight pants. His hair is white and curly. His eyes, though not visible through his cowl, are violet.

Personality: He is overprotective of those who hire his services. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Bertram's mother didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To find somewhere to settle down; and further expansion of business

Flaws: Antagonistic, Mundane. Bonds: Guardian, Immigrant, Job. Occupation: Farmer

Voice: Pronounces difficult words wrong

Attributes [hide]

Bertram Nibley, Male Human Sorcerer 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)11 (+0) 17 (+3)10 (+0)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Shivering Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears pastel leather gloves, a pastel jacket, and tight pants. She carries a battered axe and tarnished mace as well. Her fur is greying and her face has many wrinkles. She has blue eyes and a pastel hat with a green feather.

Personality: Shivering is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is frequently practicing swordplay.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her brother's freedom.

Motivation: Wants to raise her children well; and regain custody of her son

Ideals: Fighting, Extrovert. Bonds: Military, Rich, Family. Occupation: Masseuse

Voice: Jamaican accent

Attributes [hide]

Shivering Grass, Female Tabaxi Commoner 8
Medium (4'7") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)10 (+0) 9 (-1)16 (+3)
Skills Deception +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: Iolite (50 gp). Carnelian (50 gp). Azurite (4 gp).


Social Check DCs

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