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NPC Generator

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Advanced [show]


Caramip Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is cut close to her head. Her amber eyes lackadaisically let the world flow into them.

Personality: She is mildly Gnome supremacist, though she does not identify as such. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born blind and as such lacked many opportunities for work. Caramip abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has money and likes to spend it; and she desires power and/or immortality

Ideals: Professionalism. Flaws: Racist, Disease. Bonds: Adventurer, Rich. Occupation: Slave Trader

Voice: Speaks with squeezed throat

Attributes [hide]

Caramip Nopenstallen, Female Gnome Paladin 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 9 (-1)8 (-1)
Skills Athletics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Moonstone (50 gp). Citrine (50 gp). Smoky quartz (50 gp). Fire opal (900 gp). 1 Minor magic item.


Social Check DCs


Gesrethe Imbixtellrhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears very tight pants and wife beaters, though occasionally she sports a black coat. She wears her blue crest down. This gold eyed westerner is not easily forgotten.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She plays an instrument quite well.

History: She was born into a rich family. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Further expansion of business.

Ideals: Artistic, Persistence. Bonds: Job, Rich. Occupation: Body Guard

Voice: Uses sign language

Attributes [hide]

Gesrethe Imbixtellrhyst, Female Dragonborn Ranger 9
Medium (6'5") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)19 (+4) 11 (+0)9 (-1)
Skills Deception +2
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Gnoll, Ignan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 140 pp. Freshwater pearl (9 gp). Onyx (20 gp). Star rose quartz (20 gp). Rhodochrosite (9 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eloise Hadlee, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who tends to wear a large grey jacket. Her hair is always cut to a buzz. Her brown unseeing eyes seem to look past you.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She comes from a rich western family. A freak accident while working with her Apothecary father left her crippled. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Expand her business; and money/treasure

Flaws: Disease, Antagonistic. Bonds: Mentor, Rich, Adventurer, Job. Occupation: Ruler

Voice: Speaks like tongue is numb

Attributes [hide]

Eloise Hadlee, Female Human Cleric 1
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)16 (+3) 17 (+3)13 (+1)
Skills History +5, Performance +3
Senses Passive Perception 13
Languages Common, Undercommon, Ignan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: Just what you see.


Social Check DCs


Bree Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red collared shirt and green skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She has a moderate pudge and is not very fit. Her hair is short and black. She wears large thick round spectacles.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born blind and as such lacked many opportunities for work. Bree abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To clean up the streets; and meet up once more with her childhood friend

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Adventurer, Guardian. Occupation: Tailor

Voice: Dark and ominous

Attributes [hide]

Bree Copperkettle, Female Halfling Fighter 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 40 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)8 (-1) 15 (+2)11 (+0)
Skills History +2, Insight +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 700 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp).


Social Check DCs

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