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NPC Generator

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Advanced [show]


Delg Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'0" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, brown cloak. His blonde hair is thinning but still full. His eyes are likewise green.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Delg enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the east, but his parents moved at a very young age to the north. Delg abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he doesn't get along with people that don't share his tastes

Ideals: Joker, Impeccable. Flaws: Hedonist. Bonds: Immigrant, Adventurer. Occupation: Guard

Voice: Booming voice

Attributes [hide]

Delg Rumnaheim, Male Dwarf Paladin 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)11 (+0) 13 (+1)10 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Black pearl (400 gp). Alexandrite (400 gp). Golden yellow topaz (400 gp).


Social Check DCs


Joan Cotton, Female Human [Permalink]

Personal [hide]

Description: This woman wears loose pants and a collared shirt complete with sweater beneath her coat, and sports empty pouches on her belt. Her long golden hair is drawn into a two foot long braid. Her eyes are amber and she is always smoking a pipe.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She believes the world needs to unite to get rid of goblins once and for all.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Retire the richest woman in the north; and revenge

Ideals: Logical, Entrepeneur. Flaws: Mundane. Bonds: Family, Enemies. Occupation: Spy

Voice: Posh accent

Attributes [hide]

Joan Cotton, Female Human Warrior 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 43 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)9 (-1) 12 (+1)9 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1300 gp.


Social Check DCs


Tyna Underbough, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. She is obsessed with her god.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She's since become an addict/alcoholic.

Motivation: She has money and likes to spend it; and she is compelled to act according to her religious beliefs

Ideals: Athletic. Flaws: Insane, Addict. Bonds: Religious, Rich. Occupation: Cartwright

Voice: Pirate accent

Attributes [hide]

Tyna Underbough, Female Halfling Cleric 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)11 (+0) 11 (+0)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Deep green spinel (90 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Anne Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: This woman is well dressed, but even with her fine clothing she looks run-down. She is muscular with a powerful set of arms. She wears her red hair up. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She got into the Masseuse business at a young age. In her 17th year, her parents were killed by a drow raid, leaving Anne alone in the world. After a stint in an orphanage, she was adopted. She now spends her time doing works of charity.

Motivation: Balancing her hectic life and new Masseuse responsibilities is difficult.

Ideals: Philantrophist. Bonds: Enemies, Family, Job. Occupation: Masseuse

Voice: Voice breaks

Attributes [hide]

Anne Elderberry, Female Halfling Paladin 5
Small (2'10") Halfling, Lawful Good (CR 5)
Armor Class 14
Hit Points 33 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)14 (+2) 14 (+2)6 (-2)
Skills Acrobatics +6, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Terran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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