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NPC Generator

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Advanced [show]


Gargax Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He wears his gold crest up. His eyes are likewise gold.

Personality: He is a Sellsword first and foremost. He believes firmly that knowledge should be universal. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born blind and as such lacked many opportunities for work. His mother took him hunting and taught him how to get in the mind of other creatures. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.

Motivation: To be a Farmer again.

Flaws: Shy, Disease. Bonds: Rich, Job, Nature. Occupation: Sellsword

Voice: Speaks with squeezed throat

Attributes [hide]

Gargax Daardendrian, Male Dragonborn Barbarian 6
Medium (6'2") Dragonborn, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 62 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 14 (+2)9 (-1)
Skills Arcana +4, Medicine +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 20000 cp. 1 Smokesticks. 1 Everburning torch.


Social Check DCs


Leaf Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears pastel cloth garments or leather armor. He wears his yellow fur down. His eyes are blue and catlike.

Personality: He is calm most of the time but flees social interaction. He is obsessed with a lost civilization.

History: He was born on a small isolated farm. Leaf was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Leaf decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now travels the world, in search of power and loot.

Motivation: Nothing but the best is good enough for him; and he wants to meet his childhood hero

Ideals: Impeccable. Flaws: Shy. Bonds: Adventurer, Nature, Criminal record. Occupation: Cartwright

Voice: Nasally tone

Attributes [hide]

Leaf Mist, Male Tabaxi Warrior 4
Medium (5'8") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Matilda Staurheim, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'5". She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a rapier, but if one is not available she will default to her whip. She has wavy red hair. Her face is covered beneath a completely black helmet.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her childhood dream was to be a Cook, but she was a colossal failure. She then took over the family business and is one of the better Healer for hire.

Motivation: Sabotage a competitor; and expand her business

Ideals: Philantrophist. Flaws: Shy, Mundane. Bonds: Job. Occupation: Healer

Voice: Soothing and warm

Attributes [hide]

Matilda Staurheim, Female Human Adept 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)10 (+0) 8 (-1)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Banded mail.


Social Check DCs


Serpent On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of magic around her neck, and a glaive on her belt. Her attire stands in sharp contrast to her glaive, which is beautifully polished and possesses an ornate carving of a dagger on it. She has done her best to style her cinnamon fur to look like a famous performer. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She hates drow. She views them as having robbed her home of its proper glory. She is a very good compulsive liar and kleptomaniac.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Serpent fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Fighting. Flaws: Disease. Bonds: Enemies, Criminal record, Rich. Occupation: Spice Merchant

Voice: Sensual and smooth

Attributes [hide]

Serpent On the Water, Female Tabaxi Adept 10
Medium (6'2") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 42 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 17 (+3)12 (+1)
Skills Acrobatics +6, Insight +7
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 2200 gp. Malachite (4 gp). Red spinel (70 gp). Deep green spinel (70 gp). Obsidian (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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