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NPC Generator

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Advanced [show]


Korag Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He wears a small hat to hide his balding. He has gleaming, smiling green eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Born in the east his family was never financially stable. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and to unite with his brother

Ideals: Artistic. Flaws: Insomniac. Bonds: Family, Poor. Occupation: Locksmith

Voice: Soothing and warm

Attributes [hide]

Korag Anderton, Male Half-Orc Monk 4
Medium (6'6") Half-Orc, True Neutral (CR 4)
Armor Class 7
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 8 (-1)12 (+1) 10 (+0)7 (-2)
Skills Deception +0, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3

Possessions: 26000 sp.


Social Check DCs


Ghesh Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man is dressed in a clean green cloak covering his clean studded leather. He wears a feathered hat to hide his balding. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 15th year, his parents were killed by a goblins raid, leaving Ghesh alone in the world. After a stint in an orphanage, he was adopted. He was granted arcane powers by his dying sister.

Motivation: He wants revenge against goblins.

Ideals: Joker, Gifted. Bonds: Poor, Family, Enemies. Occupation: Stylist

Voice: Can't modulate volume

Attributes [hide]

Ghesh Fharngnarthnost, Male Dragonborn Fighter 3
Medium (6'3") Dragonborn, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)9 (-1) 16 (+3)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Howard Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his greatsword. He has a slight overbite and is overall scrawny. He has moderate length black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He never swears and excessively uses polite adverbs when speaking. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist, Philantrophist. Flaws: Insane. Bonds: Poor. Occupation: Cook

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Howard Sunmeadow, Male Halfling Monk 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Hadlee, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). He keeps his white hair in a flapper bob. His hazel eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the south to a Shepherd, Kyle learned a great deal about his father's area of expertise. When Kyle reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Secretive. Bonds: Job, Military. Occupation: Shepherd

Voice: Rolls R's

Attributes [hide]

Kyle Hadlee, Male Human Expert 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)10 (+0) 14 (+2)18 (+4)
Skills Perception +4, Performance +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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