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Advanced [show]


Right-Handed Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears baggy pastel pantaloons and a yellow scarf. She has a penchant for wearing a ring with an oversized opal on her left hand. She wears a wide-brimmed hat to hide her balding. She has green eyes and a pastel hat with a yellow feather.

Personality: She loves telling others what to do and how they should feel about things. She is obsessed with a lost civilization.

History: The child of southern immigrants she idolized her father. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Right-Handed's homeland. Right-Handed decided to take the middle way and become a bodyguard. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Opinionated, Fighting. Bonds: Rich, Adventurer, Immigrant. Occupation: Merchant

Voice: Mousy voice

Attributes [hide]

Right-Handed Grass, Female Tabaxi Adept 5
Medium (4'11") Tabaxi, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 500 gp. Chrysoberyl (60 gp). Rich purple corundum (1500 gp).


Social Check DCs


Lidda Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she prefers to wear red clothing when she does not wear armor. Her chestnut hair is cut jaggedly and amateurishly. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She misses her home and complains about the freezing weather, even in summer.

History: The child of eastern immigrants she idolized her father. She went to a religious school and was inspired by the priests there in charitable deeds. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Disciplined. Flaws: Addict. Bonds: Immigrant, Religious, Enemies, Job. Occupation: Dilettante

Voice: Farmer accent

Attributes [hide]

Lidda Sunmeadow, Female Halfling Aristocrat 6
Small (2'9") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)9 (-1) 12 (+1)14 (+2)
Skills Arcana +2, Persuasion +5
Senses Passive Perception 11
Languages Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 2000 sp. Tiger eye turquoise (13 gp).


Social Check DCs


Mindartis Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His otherwise smooth face is marked with small tiny scars.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. The war was a terrible time for him, and Mindartis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mindartis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Greedy, Depressed. Bonds: Military, Slave. Occupation: Detective

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mindartis Ariessus, Male Elf Expert 1
Medium (4'8") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)13 (+1) 12 (+1)17 (+3)
Skills Athletics +2, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Quespa Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears a green shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She is muscular with a powerful set of arms. She sports a flattop crest cut. She has several tiny jet earrings on each ear.

Personality: Eccentric and domineering, Quespa will drive conversation. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She wants revenge against illithids; and many illithids want her driven away

Ideals: Extrovert. Flaws: Racist. Bonds: Rich, Enemies, Criminal record. Occupation: Servant

Voice: Sounds elderly

Attributes [hide]

Quespa Tiammanthyllish, Female Dragonborn Cleric 2
Medium (6'3") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)10 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 120 gp.


Social Check DCs

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