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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sweet On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has styled his beige fur well, parting it to the right. His copper eyes are passionate and lively.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a island tribe. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic, Professionalism. Flaws: Terse. Bonds: Rich, Nature. Occupation: Shipwright

Voice: pre-pubescent

Attributes [hide]

Sweet On the Water, Male Tabaxi Expert 6
Medium (5'3") Tabaxi, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)9 (-1) 11 (+0)17 (+3)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Norkruuth Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black top hat and black clothes. He wears his bronze crest up. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also hits on women, regardless of circumstances.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's attracted to the PC; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Has a crush, Rich, Adventurer, Military. Occupation: Fletcher

Voice: Soft and mumbly

Attributes [hide]

Norkruuth Ophinshtalajiir, Male Dragonborn Commoner 1
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)17 (+3) 10 (+0)10 (+0)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Elven, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 2000 cp. Jet (90 gp).


Social Check DCs


Orsik Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'0" eastern man, he is typically in his Navigator uniform. He has shaved his head bald. His eyes are hazel.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As long as the job gets done he does not care how it got done.

History: Orsik was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now spends his time doing works of charity.

Motivation: Sabotage a competitor.

Ideals: Professionalism, Philantrophist. Bonds: Job, Nature, Poor. Occupation: Navigator

Voice: Soothing and warm

Attributes [hide]

Orsik Rubyeye, Male Dwarf Wizard 4
Medium (4'0") Dwarf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)10 (+0) 9 (-1)10 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 500 gp. Sardonyx (30 gp). Blue quartz (13 gp). 1 Minor magic item.


Social Check DCs


Gerard Denholm, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a grey collared shirt and blue pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has a long brown beard with little hanging trinkets. He is baby faced.

Personality: Gerard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the south. He moved from fad to fad and when he turned 15 he discovered dancing. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Gerard never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Artistic, Joker. Bonds: Immigrant, In love, Adventurer. Occupation: Banker

Voice: Speaks with back of mouth

Attributes [hide]

Gerard Denholm, Male Human Rogue 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)16 (+3) 11 (+0)15 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Infernal, Sylvan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Banded mail.


Social Check DCs

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