Cressel Dread, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is generally shirtless and showing off his tattooed chest. His silver hair is drawn into a tight pony tail with a skull scrunchie. He is baby faced.
Personality: He can speak with the recently deceased. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born in the north to a Stableman, Cressel learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fletcher. He hasn't told them the truth, but wants to settle down with them.
Motivation: Sabotage a competitor.
Ideals: Gifted. Bonds: Immigrant, Job, Has a crush. Occupation: Stableman
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 40 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 8 (-1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 700 gp. 1 Minor magic item.
Beiro Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a simple yellow robe with brown stripes complete with hood. His hair, while still mostly white, has prominent grey streaks. His amber eyes lackadaisically let the world flow into them.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Energy wise he seems alert and responsive.
History: He got into the Tailor business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tailor work with an outfit from a few towns over. Tailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.
Motivation: He is unsatisfied with his job.
Ideals: Optimist, Professionalism. Bonds: Job, Immigrant. Occupation: Tailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Orc, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 |
Possessions: 200 gp.
Alice Yardley, Female Human [Permalink]
Personal [hide]
Description: Standing 5'4", this woman dresses in brown turtlenecks beneath a violet coat with tan slacks. Her chestnut hair is lengthy and is close to two feet long. Her otherwise smooth face is marked with small tiny scars.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was raised in a white middle class family as the only child. Brilliant and gifted she never wanted to apply herself. She has never given up on her poetry dream.
Motivation: She wants revenge against orcs; and many orcs want her driven away
Ideals: Gifted, Artistic. Flaws: Antagonistic, Mundane. Bonds: Enemies. Occupation: Mason
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 140 gp.
Fargrim Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'3". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is cut jaggedly and amateurishly. He has gleaming, smiling hazel eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the north, but his parents moved at a very young age to the south. There was a wharf not far from home where he often wandered off to fish. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is greedy; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Shy, Secretive. Bonds: Rich, Immigrant, Nature, Criminal record. Occupation: Miller
Voice: Dark and ominous
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 136 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 20 (+5) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 4000 gp. Jasper (80 gp). Coral (130 gp). Jasper (80 gp). Violet garnet (1500 gp). Fire opal (500 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

