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NPC Generator

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Advanced [show]


Great Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear brown pants and tee shirts. His fur is cinnamon and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Great hails from a village terrorized by brigands. While studying, he fell in love. They married and had a daughter. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many brigands want him driven away; and he is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Insane, Impulsive. Bonds: Enemies, In love. Occupation: Shepherd

Voice: Old Prospector

Attributes [hide]

Great Blossom, Male Tabaxi Expert 3
Medium (6'3") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)9 (-1) 10 (+0)15 (+2)
Skills Acrobatics +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Banded mail.


Social Check DCs


Curran High-hill, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'1" and sports white clothing, slightly heavier than average wear. His blonde hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. He is a font of random trivia from the lore and stories he has discovered

History: The child of a Blacksmith, who enjoyed hunting, Curran was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Curran took refuge in the old dungeon and found the beat up longsword and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Insane. Bonds: Nature. Occupation: Server

Voice: Speaks like tongue is numb

Attributes [hide]

Curran High-hill, Male Halfling Sorcerer 5
Small (3'1") Halfling, Chaotic Good (CR 5)
Armor Class 15
Hit Points 10 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)14 (+2) 7 (-2)14 (+2)
Skills Insight +1, Religion +5
Senses Passive Perception 8
Languages Common, Halfling, Infernal, Gnome
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Dagger In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her cinnamon fur has been sun bleached extensively. She has gleaming, smiling blue eyes.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She pushes her goals aggressively. She is also a coward if confronted.

History: She is a Slaad in disguise. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She is searching for what she claims is her rightful reward.

Motivation: She has money and likes to spend it; and she is compelled to act according to her religious beliefs

Flaws: Insomniac, Fearful. Bonds: Adventurer, Rich, Religious. Occupation: Guard

Voice: Australian accent

Attributes [hide]

Dagger In the Morning, Female Tabaxi Bard 9
Medium (4'9") Tabaxi, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 31 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)7 (-2) 12 (+1)11 (+0)
Skills Acrobatics +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fistula Abram, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She has a large white mantle and cape that has been intricately interwoven into her black robe. She sports a flattop hair cut. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fistula fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Fighting. Flaws: Addict. Bonds: Nature. Occupation: Fletcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Fistula Abram, Female Half-Orc Bard 15
Medium (5'1") Half-Orc, Chaotic Evil (CR 15)
Armor Class 10
Hit Points 79 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)9 (-1) 15 (+2)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 2000 gp. Deep green spinel (80 gp). Fire opal (700 gp). Azurite (4 gp). Banded agate (4 gp). Black pearl (1100 gp). Obsidian (4 gp). Violet garnet (1100 gp). Fire opal (700 gp). Banded agate (4 gp).


Social Check DCs

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