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NPC Generator

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Advanced [show]


Carrie Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears skinny pants and wears a blue and violet robe with the hood down. His white hair is lengthy. He is baby faced.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He can't help but pocket interesting objects he comes across

History: The child of a Body Guard, who enjoyed hunting, Carrie was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He has worked as a Bricklayer like his father before him.

Motivation: He has comitted a past crime that haunts him to this day.

Bonds: Job, Criminal record, Nature. Occupation: Bricklayer

Voice: Sensual and smooth

Attributes [hide]

Carrie Meliamne, Male Elf Rogue 8
Medium (5'4") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 22 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)13 (+1) 11 (+0)17 (+3)
Skills Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 500 gp. Pink pearl (150 gp).


Social Check DCs


Roondar Beren, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He very much looks the part of a Crown-heir. He has blonde hair. His eyes are brown and catlike.

Personality: Roondar is depressed about a lot of things. He tends to be a nihilist. He has a small toy that he constantly fidgets with.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He struck the Crown-heir job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Depressed, Addict. Bonds: Job, Military. Occupation: Crown-heir

Voice: Raspy

Attributes [hide]

Roondar Beren, Male Gnome Commoner 5
Small (3'5") Gnome, Lawful Good (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Athletics +1, Investigation +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 1000 sp. Bloodstone (70 gp). Red-brown spinel (80 gp). Star rose quartz (70 gp). 1 Minor magic item.


Social Check DCs


Roge Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white Stetson hat and white clothes. He carries with him a set of flails, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to loving parents in a slum to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Carter.

Motivation: Expand his business; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Poor, Job. Occupation: Carter

Voice: German accent

Attributes [hide]

Roge Wildheart, Male Halfling Barbarian 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Ahrim Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a green suit, white shirt, and grey tie. His black hair has been sun bleached extensively. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he acts the brute, he is far gentler than he would appear. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 7 years old his parents immigrated from the east. His father was a soldier and died while he was still young. Ahrim was left his father's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Flaws: Addict. Bonds: Adventurer, Immigrant, Military. Occupation: Ploughman

Voice: Boston accent

Attributes [hide]

Ahrim Frailty, Male Tiefling Cleric 7
Medium (5'0") Tiefling, Lawful Evil (CR 7)
Armor Class 14
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Arcana +4, Intimidation +6
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 2000 sp. Lapis lazuli (7 gp). Deep blue spinel (900 gp). Black star sapphire (600 gp). Azurite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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