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NPC Generator

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Advanced [show]


Bryseis Serenity, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she sports black clothing, slightly heavier than average wear. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She tend to wears goggles to shield her eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was raised in a island tribe. Bryseis liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Several ex partners dislike her way of doing things and want revenge; and someone believes her a fraud

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Adventurer, Nature, Enemies. Occupation: Body Guard

Voice: Speaks with a cold

Attributes [hide]

Bryseis Serenity, Female Tiefling Expert 8
Medium (5'9") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 11 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 6 (-2)12 (+1) 16 (+3)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +3

Possessions: 160 pp. Iolite (70 gp). Emerald (1600 gp). Chalcedony (70 gp). Silver pearl (80 gp).


Social Check DCs


Manfred Heiser, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail, he is not a threatening figure. His hair is golden and very short. His eyes are a pleasant amber.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a small toy that he constantly fidgets with.

History: Manfred was raised in a hard working conservative environment. A gifted student he started as a Detective, but he got bored and became a Brewer. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He seems to be bored by most things; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Addict, Mundane. Bonds: Job, Family. Occupation: Brewer

Voice: Farmer accent

Attributes [hide]

Manfred Heiser, Male Human Expert 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Acrobatics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Emeny Fasharash, Female Half-Elf [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she wears a violet collared shirt and green skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. She has slicked back blonde hair. She wears round tiny glasses practically rammed into her face.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was raised in a white middle class family as the only child. She went to a religious school and was inspired by the priests there in charitable deeds. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Flaws: Mundane. Bonds: Poor, Enemies, Slave, Religious. Occupation: Tailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Emeny Fasharash, Female Half-Elf Warlock 4
Medium (5'5") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)17 (+3) 13 (+1)13 (+1)
Skills Intimidation +3, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Druidic, Abyssal, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 13000 cp. 1 Minor magic item.


Social Check DCs


Quick In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his shortspear. He is physically well-built. His cinnamon fur, when down, is lengthy. His eyes are blue and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Quick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He wants to meet his childhood hero; and wants to open a new tavern

Ideals: Extrovert, Gifted. Flaws: Secretive. Bonds: Poor. Occupation: Miller

Voice: Prounounces S like Z

Attributes [hide]

Quick In the Wind, Male Tabaxi Aristocrat 3
Medium (5'10") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 15 (+2)16 (+3) 16 (+3)13 (+1)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Auran, Dwarven, Terran
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Deep blue spinel (800 gp).


Social Check DCs

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