Naeris Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan tunic with brown highlights, and long tan pants that bunch up around his shoes. He has dyed his greying black hair a little too much giving a sharp black color. His otherwise smooth face is marked with small tiny scars.
Personality: This man loves music and to teach people music more than just about anything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the west to a Tanner, Naeris learned a great deal about his mother's area of expertise. Naeris was born on a far western plains where he grew up under the tutelage of his mother, an expert Tanner. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Fearful. Bonds: Adventurer, Job, Immigrant. Occupation: Tanner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 13 (+1) | 6 (-2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 2300 sp.
Pelt Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears suspenders and pastel workpants. His shirt is brown, and he wears a heavy pastel leather apron most of the time. He keeps his brown fur in a pixie cut. His eyes are a pleasant copper.
Personality: He snorts whenever he laughs or is feeling confident. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Pelt is combative with any and all who dare try his patience in the slightest.
History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and many dire rats want him driven away
Ideals: Justice. Bonds: Military, Adventurer, Enemies. Occupation: Detective
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 120 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 18 (+4) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 18
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +8
Possessions: Old masterpiece painting (2300 gp). Silver chalice with lapis lazuli gems (80 gp). Old masterpiece painting (2300 gp). 1 Medium magic item.
Shifting Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel top hat and pastel clothes. He carries with him a set of tridents on his belt, each one with a aquamarine on the hilt. His brown fur, when down, is lengthy. He is baby faced.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in a small mountains village. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is terrified, and will act out of fear; and a rival would like him out of the picture
Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Nature, Criminal record. Occupation: Actor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 1 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 7 (-2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. Sard (40 gp). Golden pearl (130 gp). Lapis lazuli (15 gp). 1 Masterwork Common Melee.
Ribbles Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man usually wears his tan robe and has his axe always slung over his shoulder. His blonde hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in a small plains village. After coming to the age of reason, Ribbles took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.
Motivation: To share knowledge with the world; and wants to work out more often
Ideals: Athletic, Logical, Gifted. Bonds: Poor, Nature. Occupation: Doctor
Voice: Switch between two voices
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Golden pearl (40 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

