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Advanced [show]


Patrick Tyndall, Male Human [Permalink]

Personal [hide]

Description: This man wears brown trousers with white and blue striped suspenders. He wears various colorful collared shirts. He is muscular with a powerful set of arms. He keeps his golden hair in a flapper bob. This blue eyed easterner is not easily forgotten.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He cannot resist a sob story and will often dote over anyone who has one.

History: His father raised him in a mountain cabin. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends.

Ideals: Optimist, Philantrophist. Bonds: Nature, Adventurer. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Patrick Tyndall, Male Human Bard 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 8 (-1)14 (+2) 13 (+1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 gp.


Social Check DCs


Adran Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man wears a robe, a symbol of the sun god around his neck, and a sickle on his belt. His black hair is styled in orderly dreadlocks. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is lazy and tries to find solutions quickly.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Fighting, Athletic. Flaws: Addict, Lazy. Bonds: Enemies. Occupation: Navigator

Voice: Nasally tone

Attributes [hide]

Adran Amastacia, Male Half-Elf Cleric 12
Medium (5'4") Half-Elf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 37 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)14 (+2) 13 (+1)14 (+2)
Skills History +6, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 400 pp. Large well-done wool tapestry (500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Old masterpiece painting (1300 gp). Gold cup set with emeralds (3000 gp). Brass mug with jade inlays (500 gp). Gold music box (2000 gp). Silver comb with moonstones (600 gp). A delicate silver chain set with a tourmaline (90 gp).


Social Check DCs


Dalgal Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case, and he perpetually has his whip ready. He wears his brown hair up. This gray eyed southerner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Mayor, his father struggled to pay the bills. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Philantrophist. Bonds: Family, Poor, Debt. Occupation: Banker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dalgal Torevir, Male Dwarf Aristocrat 8
Medium (4'3") Dwarf, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 50 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)9 (-1) 15 (+2)17 (+3)
Skills Religion +2, Stealth +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1600 gp.


Social Check DCs


Krimp Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many grey ritualistic tattoos. He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to make almost anything out of random pieces of junk.

History: Krimp was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Healer. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He feels threatened by others; and wants to open a new tavern

Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Job, Enemies. Occupation: Healer

Voice: Deep voice with rolling R's

Attributes [hide]

Krimp Dumph, Male Half-Orc Aristocrat 3
Medium (6'3") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)15 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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