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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Eggren Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a faded coat and loose pants complete with Stetson hat. She keeps her long copper crest kept up in a rat tail. She has red eyes and a green hat with a yellow feather.

Personality: Always inclined to offer people food she seems plenty friendly. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born in the north to a Cook, Eggren learned a great deal about her mother's area of expertise. She worked as a nervous Cook and found it very stressful. She's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: She has passion for adventuring and risk; and expand her business

Ideals: Philantrophist. Bonds: Slave, Job, Adventurer. Occupation: Cook

Voice: pre-pubescent

Attributes [hide]

Eggren Baharoosh, Female Dragonborn Fighter 2
Medium (6'6") Dragonborn, Neutral Good (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)14 (+2) 7 (-2)11 (+0)
Skills Deception +2, Insight +0
Senses Passive Perception 8
Languages Common, Aquan, Ignan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 270 gp.


Social Check DCs


Sannl Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'3" northern woman, she wears skinny pants and wears a brown and grey robe with the hood down. She wears her hair in dreadlocks. This amber eyed northerner is not easily forgotten.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is able to fit into much smaller and tighter spaces than normal.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To reunite with her absent father.

Ideals: Gifted. Flaws: Secretive, Mundane. Bonds: Family. Occupation: Healer

Voice: Eastern European accent

Attributes [hide]

Sannl Bloodkith, Female Dwarf Aristocrat 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)13 (+1) 14 (+2)7 (-2)
Skills Arcana +3, Performance +0
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 600 sp. 1 Chain shirt.


Social Check DCs


Griselda Stratford, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears a simple burlap shirt and baggy pants. She conceals her scythe with her veritable burlap sack of a shirt. She sports a flattop hair cut. Her eyes, though not visible through her cowl, are green.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Ideals: Persistence. Bonds: Immigrant, Adventurer. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

Griselda Stratford, Female Human Aristocrat 1
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)9 (-1) 16 (+3)13 (+1)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5

Possessions: 2000 cp.


Social Check DCs


Azdûsh Peyton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many grey ritualistic tattoos. He is typically in his Merchant uniform. He has moderate length brown hair. His eyes are amber and he is always smoking a pipe.

Personality: He is almost excessively polite to everyone, even when angry. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a desert tribe. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Merchant for hire.

Motivation: He is greedy; and expand his business

Flaws: Shy, Fearful. Bonds: Job, Nature, Rich. Occupation: Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Azdûsh Peyton, Male Half-Orc Commoner 6
Medium (5'6") Half-Orc, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)7 (-2) 9 (-1)10 (+0)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 200 gp.


Social Check DCs

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