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NPC Generator

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Advanced [show]


Dazzazn Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses in black turtlenecks beneath a tan coat with green slacks. His rusty crest, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He loves telling others what to do and how they should feel about things. He is afraid of women and trembles around them

History: Dazzazn was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and he has passion for adventuring and risk

Ideals: Athletic, Opinionated, Persistence. Flaws: Shy. Occupation: Brewer

Voice: Pirate accent

Attributes [hide]

Dazzazn Nemmonis, Male Dragonborn Ranger 4
Medium (6'4") Dragonborn, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)16 (+3) 17 (+3)16 (+3)
Skills History +5, Medicine +5
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Goblin
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Peridot (80 gp). Red-brown spinel (100 gp). Deep blue spinel (1000 gp). Black opal (600 gp).


Social Check DCs


Skamos Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green tunic with yellow highlights, and long brown pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His black hair has been sun bleached extensively. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born to a pair of adventurers, Skamos grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's attracted to the PC; and to reunite with his old friends

Flaws: Impulsive. Bonds: Enemies, Adventurer, Rich, Has a crush. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

Skamos Cheer, Male Tiefling Monk 4
Medium (5'3") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Red-brown spinel (80 gp).


Social Check DCs


Gilthur Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are gray and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his mother. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilthur fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Adventurer. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Gilthur Hammerstone, Male Dwarf Monk 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 16 (+3)17 (+3) 9 (-1)9 (-1)
Skills Athletics -1, Investigation +5
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Auran, Abyssal
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +5

Possessions: 160 gp. Azurite (11 gp). Amethyst (140 gp). Blue quartz (11 gp).


Social Check DCs


Quick Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is well dressed, constantly wearing a pastel suit, green shirt, and brown tie. She wears a feathered hat to hide her balding. She is baby faced.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is an amazing painter.

History: The child of a Detective, who enjoyed hunting, Quick was taken on many hunting expeditions. She found a children's book about a Tabaxi Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: She is unsatisfied with her job; and she desires power and/or immortality

Ideals: Gifted. Flaws: Depressed. Bonds: Nature, Adventurer, Job. Occupation: Carpenter

Voice: Hard of hearing, loud

Attributes [hide]

Quick Paws, Female Tabaxi Monk 1
Medium (4'11") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)13 (+1) 13 (+1)16 (+3)
Skills Nature +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs

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