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NPC Generator

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Advanced [show]


Hugh Langdon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is short and blonde. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His first spouse was a Blacksmith, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his absent father

Ideals: Disciplined. Flaws: Addict. Bonds: Poor, Family, Slave. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Hugh Langdon, Male Human Monk 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)15 (+2) 9 (-1)13 (+1)
Skills History +5, Survival +2
Senses Passive Perception 9
Languages Common, Abyssal, Draconic
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1

Possessions: 500 gp. Citrine (60 gp). Golden pearl (80 gp). Malachite (16 gp). Chalcedony (60 gp).


Social Check DCs


Modean Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He sports green clothing, slightly heavier than average wear. His silver hair is braided into rings. His eyes are a pleasant black.

Personality: Eccentric and domineering, Modean will drive conversation. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their son. He worked as a Seamstress, and he later adopted a second son.

Motivation: Doesn't want to be a Seamstress and was forced into it by his family.

Ideals: Athletic, Extrovert. Bonds: Family, Military, Criminal record. Occupation: Seamstress

Voice: Cold and demanding tone

Attributes [hide]

Modean Abstract, Male Tiefling Cleric 8
Medium (5'0") Tiefling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 33 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 9 (-1)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +7, Religion +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +1 / 2d10-2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fragrant Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Gardener. He carries with him a set of shields, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His white fur, when down, is lengthy. His eyes are likewise green.

Personality: Abrasive and pushy, he has a hard time making friends. He uses divination through singing.

History: He was born at the edge of vast plains. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To reunite with his absent father; and further expansion of business

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Nature, Job, Family. Occupation: Gardener

Voice: American accent

Attributes [hide]

Fragrant Timber, Male Tabaxi Barbarian 2
Medium (6'0") Tabaxi, Neutral Good (CR 2)
Armor Class 9
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 370 gp.


Social Check DCs


Immeral Firahel, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his hair in dreadlocks. He has green eyes.

Personality: Aggressive, abrasive, and angry, Immeral embodies much of what other species detest in the Elves. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Immeral was raised in a hard working conservative environment. A few years later when the east was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wishes to resurrect an old love; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Adventurer, Job, Immigrant, In love. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Immeral Firahel, Male Elf Rogue 3
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 17 (+3)14 (+2)
Skills Animal Handling +5, History +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Simple lock. 1 Magnifying glass. 1 Backpack.


Social Check DCs

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