Mardnab Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. Her blonde hair is knotted and matted. Her eyes are violet.
Personality: She is extraordinarily eccentric. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Mardnab was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Wishes to resurrect an old love.
Flaws: Insane. Bonds: Rich, In love, Religious, Enemies. Occupation: Apothecary
Voice: Timid voice
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 10)
Armor Class 10
Hit Points 57 (10d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 1 |
Possessions: 2300 gp.
Foxilon Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his auburn hair up. He has a dull look in his brown eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the east his family was never financially stable. A freak accident while working with his Junk Dealer father left him crippled. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He loathes his own lifestyle; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Philantrophist. Flaws: Shy, Disease, Depressed. Bonds: Poor, Adventurer. Occupation: Animal Trainer
Voice: Can't modulate volume
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 14)
Armor Class 14
Hit Points 80 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 10 (+0) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Halfling, Terran, Elven
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 3000 gp. Chrysoberyl (110 gp). Red spinel (110 gp). Jade (110 gp). Banded agate (14 gp). Deep blue spinel (1300 gp). Silver pearl (110 gp). Amber (110 gp). Azurite (14 gp). Aquamarine (1300 gp). Golden yellow topaz (1300 gp). Bloodstone (40 gp). 1 Medium magic item.
Jasmine Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: A 2'8" southern woman, she likes to wear white tank tops with blue skirt. With wild golden hair. She has a tattooed face.
Personality: She has always had a great fascination with Half-Orc culture. She invites people to come help in her community garden.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When Jasmine reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has comitted a past crime that haunts her to this day; and half-orc compassion
Ideals: Philantrophist. Flaws: Racist, Disease. Bonds: Military, Criminal record. Occupation: Brewer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 7)
Armor Class 15
Hit Points 48 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 19 (+4) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 |
Possessions: 1100 gp. Iolite (70 gp). Red-brown spinel (130 gp). Moss agate (11 gp). 1 Minor magic item. 1 Minor magic item.
Artin Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She typically wears grey cloth garments or leather armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'2" when asserting herself. She has done her best to style her golden hair to look like a famous performer. Her violet unseeing eyes seem to look past you.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She also has developed a complete distrust of the Seamstress profession.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was an athlete and attended two major summer competitions. She never won. She ran away from her former home and has been making her living as a Fletcher for the past few years.
Motivation: She is unsatisfied with her job; and to be a seamstress again
Ideals: Athletic. Flaws: Disease, Shy. Bonds: Job, Rich. Occupation: Fletcher
Voice: Mousy voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 6000 cp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

