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NPC Generator

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Advanced [show]


Sybil Oakes, Female Human [Permalink]

Personal [hide]

Description: She wears bulky brown painted plate armor. Her hair is chestnut and curly. She is baby faced.

Personality: She can speak with the recently deceased. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Barbarian school at a young age so that she could practice her necromantic talents. She inherited the family business which she has now maintained for 9 years.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Impeccable, Fighting. Bonds: Job. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Sybil Oakes, Female Human Barbarian 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 63 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 17 (+3)17 (+3)
Skills Animal Handling +6, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cressel Guile, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. His red hair is kept up in a ponytail inside a broad hat. His eyes are likewise red.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a minor phobia of water and hates getting wet.

History: He was born several months after his father was called into army service. His druidic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their daughter. He worked as a Adventurer, and he later adopted a second daughter.

Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety

Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Military. Occupation: Adventurer

Voice: Low rumbling, strings words together

Attributes [hide]

Cressel Guile, Male Tiefling Monk 9
Medium (6'0") Tiefling, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 51 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)16 (+3) 17 (+3)19 (+4)
Skills Insight +6, Investigation +6
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Aquan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1000 gp. Obsidian (8 gp). Blue quartz (8 gp). Citrine (50 gp). Malachite (8 gp). Eye agate (8 gp). Black opal (1300 gp). Iolite (50 gp).


Social Check DCs


Quarethon Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He sports a flattop crest cut. He is baby faced.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Soapmaker, but he got bored and became a Mayor. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Mundane. Bonds: Job, Criminal record, Nature, Rich. Occupation: Mayor

Voice: Smoker's lung

Attributes [hide]

Quarethon Baharoosh, Male Dragonborn Bard 5
Medium (6'2") Dragonborn, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)15 (+2) 8 (-1)17 (+3)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 9
Languages Common, Terran, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 700 gp. Hematite (12 gp). Chalcedony (60 gp). Chrysoprase (60 gp). Blue sapphire (1200 gp).


Social Check DCs


Three Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He is dressed in a clean pastel cloak covering his clean studded leather. His gray fur is lengthy. His yellow unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. During his travels, Three and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Three discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Three fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels the way he acts is they only way to get by in the world; and he has money and likes to spend it

Ideals: Philantrophist, Impeccable. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Mortician

Voice: Sore throat, cough

Attributes [hide]

Three Mirror, Male Tabaxi Fighter 14
Medium (5'9") Tabaxi, Neutral Good (CR 14)
Armor Class 12
Hit Points 93 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Athletics +7, Nature +7
Senses Passive Perception 12
Languages Common, Aquan, Elven
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +7

Possessions: 5000 gp. 1 Medium magic item.


Social Check DCs

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