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NPC Generator

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Advanced [show]


Azzakh Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He wears skinny pants and wears a green and white robe with the hood down. His brass crest is kept up in a ponytail inside a Stetson hat. He is baby faced.

Personality: Overbrimming with self-confidence, Azzakh isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. Azzakh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gifted from a young age, Azzakh studied abroad. His psionic abilities were realized during a raid on his village. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is compelled to act according to his religious beliefs; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Hedonist. Bonds: Job, Religious. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

Azzakh Tiammanthyllish, Male Dragonborn Barbarian 13
Medium (6'7") Dragonborn, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 102 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)13 (+1) 17 (+3)14 (+2)
Skills Intimidation +6
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 2000 gp. Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Fire opal pendant on a fine gold chain (600 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Silver ewer (10 gp). Brass mug with jade inlays (500 gp). Silver comb with moonstones (800 gp). Gold and topaz bottle stopper cork (1000 gp). A roughly beaten golden orb (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin white vertical stripes and yellow pants. He wears his hair in dreadlocks. He has a tattooed face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. As long as the job gets done he does not care how it got done.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Roofer arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He inherited the family business which he has now maintained for 8 years.

Motivation: He is content; and he is greedy

Ideals: Impeccable, Professionalism. Flaws: Mundane. Bonds: Rich, Job. Occupation: Roofer

Voice: German accent

Attributes [hide]

Trey Ridley, Male Human Aristocrat 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)16 (+3) 16 (+3)17 (+3)
Skills Animal Handling +5, Nature +5
Senses Passive Perception 13
Languages Common, Celestial, Gnoll, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Baradad Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His green crest is braided into rings. His eyes are red.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. As long as the job gets done he does not care how it got done.

History: Born in the west his family was never financially stable. He helped his father out around the business and became quite the natural. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miner. He hasn't told them the truth, but wants to settle down with them.

Motivation: To end his boredom; and wants his loneliness to end

Ideals: Professionalism. Flaws: Mundane. Bonds: Poor, Job, Has a crush. Occupation: Carter

Voice: Can't modulate volume

Attributes [hide]

Baradad Skaarzborroosh, Male Dragonborn Barbarian 1
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 9 (-1)13 (+1)
Skills Arcana +4, Athletics +5
Senses Passive Perception 9
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5

Possessions: 800 sp. Coral (50 gp).


Social Check DCs


Salasar Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a black and violet robe with the hood down. He keeps his bronze crest in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Salasar hails from a village terrorized by dire rats. He found a children's book about a Dragonborn Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A deep hatred of dire rats; and he is unsatisfied with his job

Ideals: Justice. Bonds: Enemies, Job, Adventurer, Rich. Occupation: Spy

Voice: Rhymes sentences (sorry)

Attributes [hide]

Salasar Vangdondalor, Male Dragonborn Adept 4
Medium (6'7") Dragonborn, Neutral Evil (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)10 (+0) 8 (-1)14 (+2)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 25000 sp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp).


Social Check DCs

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