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NPC Generator

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Advanced [show]


Merihim Open, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. His silver hair is knotted and matted. His gold unseeing eyes seem to look past you.

Personality: He speaks before he thinks and is too direct. Merihim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the north. His parents enrolled him in a Barbarian school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying sister.

Motivation: Further expansion of business; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Disease, Impulsive, Hedonist. Bonds: Immigrant. Occupation: Bounty Hunter

Voice: Pronounces O like U

Attributes [hide]

Merihim Open, Male Tiefling Barbarian 2
Medium (6'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 14 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 8 (-1)11 (+0) 15 (+2)13 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Uraim Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This western man wears loose pants and a collared shirt complete with sweater beneath his coat. His clothes are grease stained in places. He has styled his black hair well, parting it to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a criminal king-pin and mafia family His first spouse was a Mercenary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and a rival would like him out of the picture

Ideals: Gifted. Bonds: Poor, Immigrant, Family, Criminal record. Occupation: Healer

Voice: Speaks like tongue is numb

Attributes [hide]

Uraim Durthane, Male Dwarf Bard 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)14 (+2) 15 (+2)10 (+0)
Skills Investigation +4, Stealth +6
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 350 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Heskan Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black cloak and cross-gartered brown stockings. His white crest is slicked back into a classic pompadour. His red eyes have a joyful gleam in them most of the time.

Personality: A deeply religious man he believes everything happens for a reason. He is afraid of women and trembles around them

History: He was raised by priests from a young age. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Retire the richest man in the east; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Shy. Bonds: Religious, Mentor, Rich. Occupation: Priest

Voice: Switch between two voices

Attributes [hide]

Heskan Clethtinthiallor, Male Dragonborn Adept 9
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 26 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 9 (-1)18 (+4) 14 (+2)15 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Elven, Celestial
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: 30000 cp. Banded agate (9 gp). Red spinel (120 gp). Fiery yellow corundum (1200 gp). Smoky quartz (30 gp). Rose (30 gp). Amethyst (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Havilar Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a mite stocky and wears green trousers with black and pastel striped suspenders. She wears various colorful collared shirts. She has wavy copper crest. Her gold eyes dart from person to person.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She got into the Carter business at a young age. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a gardener again

Ideals: Entrepeneur, Fighting. Flaws: Hedonist. Bonds: Job. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Havilar Turnuroth, Female Dragonborn Wizard 3
Medium (6'8") Dragonborn, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)17 (+3) 8 (-1)16 (+3)
Skills Deception +5, Nature +5
Senses Passive Perception 9
Languages Common, Druidic, Giant, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp. Aquamarine (800 gp).


Social Check DCs

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