Millicent Ray, Female Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a yellow armored body suit, with a simple grey line shooting up and back down, and a wedding ring on her left hand. She has moderate length golden hair. She wears crescent spectacles with a black brim.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born to a Painter, her father struggled to pay the bills. While studying, she fell in love. They married and had a son. She's also a talented Painter, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and wishes to resurrect an old love
Flaws: Fearful. Bonds: In love, Job, Poor. Occupation: Server
Voice: Sensual and smooth
Attributes [hide]
Medium (4'8") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Gnoll, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 300 gp.
Eberk Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears bulky brown painted plate armor. He wears his black hair down. His green eyes dart from person to person to random spaces in the air.
Personality: A deeply religious man he believes everything happens for a reason. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to loving parents in a slum to the west. A freak accident while working with his Bricklayer mother left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Athletic, Logical. Flaws: Disease. Bonds: Religious, Poor. Occupation: Barkeep
Voice: Aggressive tone
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 11)
Armor Class 7
Hit Points 40 (11d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 5 (-3) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 3d8+2, Ranged +1 / 3d8-3, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: Red spinel (100 gp). Jet (100 gp). Amber (100 gp). Amber (100 gp). Banded agate (9 gp). Golden pearl (100 gp). Obsidian (9 gp). Violet garnet (1300 gp). Violet garnet (1300 gp).
Oriax Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green cloak and cross-gartered red stockings. He is physically well-built. He has styled his brown hair well, parting it to the left. This gold eyed easterner is not easily forgotten.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He believes the world needs to unite to get rid of drow once and for all.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.
Motivation: Revenge; and his spouse's relatives view him with great suspicion
Flaws: Depressed. Bonds: Enemies, Poor, Family. Occupation: Adventurer
Voice: Italian accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 73 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Auran, Druidic
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 |
Possessions: 900 pp. Chrysoprase (30 gp). Malachite (15 gp). Aquamarine (400 gp). Aquamarine (400 gp). Red garnet (130 gp). Red-brown spinel (130 gp). Blue quartz (15 gp). Jacinth (5000 gp). Iolite (30 gp). Moonstone (30 gp). Citrine (30 gp). Citrine (30 gp). Hematite (15 gp). Moss agate (15 gp). Freshwater pearl (15 gp). Star ruby (1600 gp). Star rose quartz (30 gp). Onyx (30 gp). Red garnet (130 gp). 1 Medium magic item.
Traubon Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and has the majority of his body covered in plate. His hair is auburn and curly. He is baby faced.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Sold as a small child to a wizard, Traubon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice. Flaws: Greedy. Bonds: Mentor, Criminal record. Occupation: Marshal
Voice: Dutch accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 30 (10d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 2000 gp. Sapphire pendant on gold chain (2600 gp).
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Their contribution stands as a beacon of hope for all adventurers!


