Millicent Hadlee, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a grey poncho over her likewise colored trousers and shirt. Her chestnut hair is cut jaggedly and amateurishly. This brown eyed easterner is not easily forgotten.
Personality: She is calm most of the time but flees social interaction. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born on a small isolated farm. She was an apprentice working in her mother's forge. She has achieved small success as a Shepherd.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Ideals: Logical. Flaws: Shy. Bonds: Nature, Job, Enemies. Occupation: Shepherd
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 11 (+0) | 8 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 110 gp.
Havilar Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has wavy black crest. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She snorts whenever she laughs or is feeling confident. She is obsessed with her god.
History: She comes from a rich northern family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She then took over the family business and is one of the better Actor for hire.
Motivation: She desires power and/or immortality; and further expansion of business
Flaws: Insane. Bonds: Religious, Rich, Job, Adventurer. Occupation: Actor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 11)
Armor Class 10
Hit Points 88 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 1900 gp.
Hubert Alton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a worn and beaten armor. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.
History: Born to a pair of adventurers, Hubert grew up listening to his father's many stories. Hubert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their daughter. He worked as a Doctor, and he later adopted a second daughter.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and meet up once more with his childhood friend
Ideals: Pacifist. Flaws: Shy, Greedy. Bonds: Adventurer, Family. Occupation: Doctor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 120 gp. 1 Masterwork Common Melee.
Bree Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is physically well-built. Her red hair is cut short with large spiked bangs in the front. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was always a brilliant, if unscrupulous mind. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She wants to meet her childhood hero.
Ideals: Logical. Flaws: Addict, Insane. Bonds: Family, Adventurer. Occupation: Body Guard
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 5)
Armor Class 14
Hit Points 37 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Gnoll, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 700 gp. Coral (130 gp). White opal (1300 gp). Star rose quartz (40 gp). White pearl (130 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

