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NPC Generator

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Advanced [show]


Jo Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears just a white suit. She has shaved her head bald. She wears large thick round spectacles.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born in the east. She took every job she could get her hands on, but the opportunities for Halflings in the east were limited. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has passion for adventuring and risk.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Adventurer, Immigrant. Occupation: Guard

Voice: High pitched, excited

Attributes [hide]

Jo Hogcollar, Female Halfling Cleric 6
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)8 (-1) 12 (+1)7 (-2)
Skills Performance +1, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 1 Minor magic item.


Social Check DCs


Giselle Heiser, Female Human [Permalink]

Personal [hide]

Description: She wears dull grey sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed pickaxe, just in case. She has a moderate pudge and is not very fit. She sports a flattop hair cut. She has gleaming, smiling gray eyes.

Personality: A skeptical and narcissistic woman, Giselle's first love is herself. Her second love is also herself. When she's not drinking or sleeping the drinks off, she's doing painting.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. In her 10th year, her parents were killed by a drow raid, leaving Giselle alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by drow. Giselle was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.

Motivation: Many drow want her driven away; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Artistic. Bonds: Poor, Religious, Enemies. Occupation: Architect

Voice: Voice breaks

Attributes [hide]

Giselle Heiser, Female Human Fighter 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)10 (+0) 11 (+0)16 (+3)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 600 sp.


Social Check DCs


Mordai Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Armorer. He carries with him a set of kukris, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His brown hair, when down, is lengthy. He has a dull look in his red eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a font of random trivia from the lore and stories he has discovered

History: He was born several months after his father was called into army service. Through the years after Mordai was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Mordai's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by goblins. Mordai was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To reunite with his absent father; and someone believes him a fraud

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Military, Enemies, Family. Occupation: Armorer

Voice: Speaks with a cold

Attributes [hide]

Mordai Judgment, Male Tiefling Paladin 5
Medium (5'8") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)17 (+3) 13 (+1)12 (+1)
Skills Nature +6, Stealth +4
Senses Passive Perception 11
Languages Common, Terran, Halfling, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp.


Social Check DCs


Cagak Yeardley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a simple black robe with grey stripes complete with hood. His tied-back hair is chestnut. He has a tattooed face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is used to getting what he wants. In part because he is a meticulous planner.

History: Cagak was born the youngest of three triplets. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has worked as a Cartwright like his mother before him.

Motivation: To be a Mercenary again; and an old rival family wants him found

Ideals: Athletic, Professionalism, Entrepeneur. Bonds: Job, Family. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Cagak Yeardley, Male Half-Orc Ranger 5
Medium (6'9") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)12 (+1) 17 (+3)12 (+1)
Skills Athletics +5, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Chrysoprase (50 gp). Deep green spinel (110 gp).


Social Check DCs

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