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NPC Generator

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Advanced [show]


Gerald Norton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears dark leathers with embroidery. He wears a deerstalker hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He speaks before he thinks and is too direct. He would rather hide behind his crafts than deal with other people.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Gerald has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To prove his worth to the world; and sabotage a competitor

Ideals: Artistic. Flaws: Impulsive, Shy, Disease. Bonds: Poor. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Gerald Norton, Male Human Paladin 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)11 (+0) 15 (+2)9 (-1)
Skills Deception +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 110 gp.


Social Check DCs


Great Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear pastel tank tops with green pants. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irascible and easily irritated. He also has developed a complete distrust of the Marshal profession.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Great took refuge in the large cave and found the beat up falchion and armor he uses now. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and he is unsatisfied with his job

Flaws: Insomniac, Antagonistic. Bonds: Job, Rich, Nature. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Great Of Ale, Male Tabaxi Aristocrat 15
Medium (5'2") Tabaxi, Neutral Good (CR 15)
Armor Class 11
Hit Points 86 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills Athletics +7, Religion +7
Senses Passive Perception 13
Languages Common, Sylvan, Elven
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +7

Possessions: 1100 pp. Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). A necklace of small pink pearls (4000 gp). 1 Medium magic item.


Social Check DCs


Quick Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull pastel sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. He is portly but not overly obese. His orange fur is slicked back into a classic pompadour. His yellow eyes are passionate and lively.

Personality: He can speak with the recently deceased. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. A few years later when the east was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He desires power and/or immortality; and money/treasure

Ideals: Gifted. Bonds: Military, Immigrant, Rich, Adventurer. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Quick Shore, Male Tabaxi Ranger 4
Medium (5'10") Tabaxi, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)12 (+1) 10 (+0)16 (+3)
Skills Performance +5, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp. 1 Breastplate. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Boddynock Beren, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of luck on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. His hair is brown and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is very quiet and rarely speaks above a whisper. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Fletcher, but he got bored and became a Sage. He has achieved small success as a Sage.

Motivation: Revenge; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Shy. Bonds: Mentor, Job, Enemies. Occupation: Sage

Voice: Low rumbling, strings words together

Attributes [hide]

Boddynock Beren, Male Gnome Rogue 4
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 7 (-2)14 (+2)
Skills Arcana +3, Athletics +3
Senses Passive Perception 8
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. Rose (40 gp). Red spinel (120 gp). White pearl (120 gp). 1 Minor magic item.


Social Check DCs

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