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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Mara Galanodel, Female Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed morningstar, just in case. Her hair is short and auburn. Her eyes are a pleasant hazel.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a logical person and will generally grow upset if things defy logic and science.

History: Mara lived on a farm with her father, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sellsword. She's since become an addict/alcoholic.

Motivation: Doesn't want to be a Sellsword and was forced into it by her family; and she feels kind of lost in life

Ideals: Logical. Flaws: Addict, Depressed. Bonds: Job, Family. Occupation: Sellsword

Voice: Loud with bravado

Attributes [hide]

Mara Galanodel, Female Elf Ranger 13
Medium (4'7") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 80 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 9 (-1)10 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Large well-done wool tapestry (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Withrethin, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a well pressed and immaculate suit (or dress). His black hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: Calm and collected, he is a well trained Junk Dealer. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Naill was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He has achieved small success as a Junk Dealer.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and sabotage a competitor

Ideals: Philantrophist. Bonds: Job, Family, Rich, Criminal record. Occupation: Junk Dealer

Voice: German accent

Attributes [hide]

Naill Withrethin, Male Elf Aristocrat 8
Medium (5'5") Elf, Lawful Evil (CR 8)
Armor Class 14
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 10 (+0)17 (+3) 9 (-1)16 (+3)
Skills Acrobatics +7, History +6
Senses Passive Perception 9
Languages Common, Elven, Druidic, Undercommon, Celestial
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +6

Possessions: 600 gp.


Social Check DCs


Dynamic Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses like a well dressed Carter does. Her lavender fur has been sun bleached extensively. Her fierce green eyes like to dwell on things.

Personality: Abrasive and pushy, she has a hard time making friends. She is lazy, self-centered, vain, and jealous.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Dynamic was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Dynamic decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She inherited the family business which she has now maintained for 12 years.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and further expansion of business

Flaws: Antagonistic, Selfish, Disease. Bonds: Job, Criminal record. Occupation: Carter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dynamic Of Spirit, Female Tabaxi Commoner 7
Medium (6'1") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 36 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Merla Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She tends to wear a red poncho over her likewise colored trousers and shirt. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has styled her auburn hair well, parting it to the right. She has gleaming, smiling green eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is able to fit into much smaller and tighter spaces than normal.

History: Merla was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her martial abilities were realized during a raid on her village. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Many gnolls want her driven away; and she has passion for adventuring and risk

Ideals: Joker, Gifted. Bonds: Poor, Adventurer, Enemies. Occupation: Cartwright

Voice: Spits and sputters

Attributes [hide]

Merla Honeypot, Female Halfling Barbarian 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 61 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Insight +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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