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NPC Generator

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Advanced [show]


Jarsali Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'6" and wears a tight fitting yellow shirt and pants. She has styled her golden hair well, parting it to the right. She wears large thick round spectacles.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Animals are drawn to her, and she is able to talk to them.

History: Her father raised her in a mountain cabin. She was an apprentice working in her mother's forge. After a long history of fighting, Jarsali and her spouse have recently divorced.

Motivation: To clean up the streets; and she is unsatisfied with her job

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Job, Guardian. Occupation: Healer

Voice: Whispers

Attributes [hide]

Jarsali Ariessus, Female Half-Elf Fighter 5
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)10 (+0) 13 (+1)9 (-1)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2

Possessions: 100 pp.


Social Check DCs


Peren Aloro, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue tunic with black highlights, and long yellow pants that bunch up around his shoes. He carries a battered ceremonial dagger and tarnished warhammer as well. His black hair is kept up in a ponytail inside a Stetson hat. His eyes are green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Layabout for the past few years.

Motivation: Regain custody of his son; and to unite with his sister

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Layabout

Voice: Smooth and feminine

Attributes [hide]

Peren Aloro, Male Elf Paladin 3
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)10 (+0) 16 (+3)13 (+1)
Skills Deception +3, Insight +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Nuraval Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Nuraval grew up listening to his father's many stories. Nuraval was born on a far northern forest where he grew up under the tutelage of his father, an expert Priest. He struck the Priest job and began his own company from there.

Motivation: He desires power and/or immortality; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Insomniac. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Priest

Voice: Soothing and warm

Attributes [hide]

Nuraval Helcral, Male Dwarf Warlock 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)17 (+3) 17 (+3)8 (-1)
Skills History +5, Performance +1
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Abyssal, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322000000

Possessions: 1200 sp.


Social Check DCs


Pelt Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and pastel pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, and he perpetually has his greataxe ready. He keeps his cinnamon fur in a pixie cut. His eyes, though not visible through his cowl, are green.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Pelt was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A freak accident while working with his Barkeep mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and he feels threatened by others

Ideals: Fighting, Optimist. Flaws: Fearful, Disease. Bonds: Poor. Occupation: Server

Voice: French accent

Attributes [hide]

Pelt Shore, Male Tabaxi Ranger 5
Medium (6'10") Tabaxi, Chaotic Good (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)12 (+1) 13 (+1)8 (-1)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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