Pyra Havoc, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is generally shirtless and showing off her tattooed chest. Her purple hair is thinning but still full. Her eyes, though not visible through her cowl, are silver.
Personality: She acts crazy and hedonistic. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: She was born in the east. She found a children's book about a Tiefling Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has been saving her money to try and buy her brother's freedom.
Motivation: Doesn't want to be a Servant and was forced into it by her family; and wants to work out more often
Ideals: Artistic, Athletic. Flaws: Hedonist. Bonds: Family, Immigrant, Adventurer. Occupation: Servant
Voice: Indian accent
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 18)
Armor Class 12
Hit Points 61 (18d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +8
Possessions: 11000 gp. Golden circlet with four aquamarines (4000 gp). Jeweled electrum ring (4000 gp). Solid gold idol (1200 gp). Carved bone or ivory statuette (70 gp). Brass mug with jade inlays (200 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Jeweled gold crown (4000 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). A necklace of small pink pearls (4000 gp). 1 Major magic item.
Kansif Kensley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears an entirely black suit with grey socks and a vest with buckled shoes. She is portly but not overly obese. Her blonde hair is smooth and relatively long. This amber eyed southerner is not easily forgotten.
Personality: She is happy with her job as a Mayor. She turns her eye from what people do, preferring to live and let live. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Born in a small village she learned the ways of the warrior from her mother. Her mother was a mechanic, and taught her how to fix just about anything. She has drifted from career to career and currently works as a Mayor.
Motivation: A deep hatred of dire rats; and to find somewhere to settle down
Ideals: Fighting, Persistence. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Mayor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Goblin, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Xanaphia Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with violet colored cloaks and clothing. She is physically well-built. She has wavy silver hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is obsessed with a lost civilization.
History: She was born several months after her father was called into army service. A few years later when the west was not economically sound they moved to her current location. She now travels the world, in search of power and loot.
Motivation: She is wracked by social anxiety; and she's looking for her big break
Ideals: Impeccable. Flaws: Fearful. Bonds: Adventurer, Military, Immigrant. Occupation: Tailor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 63 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mella Nailo, Female Half-Elf [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has moderate length white hair. Her blue eyes lackadaisically let the world flow into them.
Personality: She can speak with the recently deceased. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Spice Merchant arts, while her mother instructed her in etiquette, music and courtly manner. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She has since lost track of the people in her past.
Motivation: She's looking for her big break; and meet up once more with her childhood friend
Ideals: Gifted. Bonds: Enemies, Rich, Family, Adventurer. Occupation: Spice Merchant
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
Possessions: 200 gp. Smoky quartz (40 gp). Violet garnet (1000 gp). Deep blue spinel (1000 gp). Amber (40 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


