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NPC Generator

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Advanced [show]


Irann Othronus, Female Half-Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear flannel. Her hair is long and black with streaks of brown, and is pulled back with small violet clips. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her father had invested heavily in several trade routes and wanted her to inherit them. She left for the north, certain she would find work there.

Motivation: Money/treasure; and she is a bit of a kleptomaniac

Flaws: Antagonistic, Mundane. Bonds: Immigrant, Criminal record, Rich. Occupation: Detective

Voice: Low and grunting

Attributes [hide]

Irann Othronus, Female Half-Elf Warrior 5
Medium (4'7") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Animal Handling +5, Arcana +6
Senses Passive Perception 12
Languages Common, Elven, Draconic, Halfling, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rosamund Kitchur, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She is physically well-built. Her moppish red hair is in a traditional bowl cut. Her violet eyes have a joyful gleam in them most of the time.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Rosamund is combative with any and all who dare try her patience in the slightest.

History: Rosamund was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She used her abilities to travel the world and help people.

Motivation: To reunite with her old friends.

Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Dyer

Voice: Jittery and nervous

Attributes [hide]

Rosamund Kitchur, Female Half-Elf Rogue 5
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Nature +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Phelaia Harm, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears dark leathers with embroidery. She has moderate length chestnut hair. She wears round tiny glasses practically rammed into her face.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has a small toy that she constantly fidgets with.

History: She got into the Mason business at a young age. A gifted student she started as a Carter, but she got bored and became a Mason. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Phelaia fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern; and she feels the way she acts is they only way to get by in the world

Ideals: Philantrophist, Fighting, Impeccable. Flaws: Addict. Bonds: Job. Occupation: Mason

Voice: Booming voice

Attributes [hide]

Phelaia Harm, Female Tiefling Paladin 4
Medium (6'2") Tiefling, Neutral Good (CR 4)
Armor Class 9
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)10 (+0) 14 (+2)18 (+4)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp.


Social Check DCs


Modean Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a cross on it. His white hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his absent father; and marry his sister to traveling adventurers

Ideals: Optimist. Bonds: Rich, Mentor, Family. Occupation: Map Maker

Voice: Whispers

Attributes [hide]

Modean Ennui, Male Tiefling Ranger 12
Medium (5'11") Tiefling, True Neutral (CR 12)
Armor Class 9
Hit Points 82 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)15 (+2) 15 (+2)19 (+4)
Skills Nature +6, Persuasion +8
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 3000 gp. White opal (1100 gp). Rock crystal (60 gp). Golden pearl (80 gp). Banded agate (14 gp). Lapis lazuli (14 gp). Fiery yellow corundum (1100 gp). Rock crystal (60 gp). Aquamarine (1300 gp).


Social Check DCs

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