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NPC Generator

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Advanced [show]


Sarah Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged woman prefers to wear violet pants and tee shirts and is in decent physical shape. She has a long red ponytail with little hanging trinkets. Her eyes are blue and catlike.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a bit of a xeno-phobe, disliking non-Half-Elves.

History: Sarah lived on a farm with her father, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Sarah took refuge in the large cave and found the beat up bow and armor she uses now. Since then, she has sought to make the best of life.

Motivation: Revenge; and her relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Racist. Bonds: Family, Nature, Enemies. Occupation: Miner

Voice: Posh accent

Attributes [hide]

Sarah Floshem, Female Half-Elf Bard 9
Medium (5'8") Half-Elf, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 52 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 16 (+3)14 (+2) 13 (+1)9 (-1)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Giant, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: 15000 sp. Lapis lazuli (10 gp). Black star sapphire (800 gp). Banded agate (10 gp).


Social Check DCs


Elaim Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Navigator. He wears a deerstalker hat to hide his balding. His green eyes have a joyful gleam in them most of the time.

Personality: Elaim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now owns his own business.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Extrovert, Entrepeneur. Bonds: Job, Rich. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Elaim Burrowfound, Male Dwarf Ranger 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 10 (+0)8 (-1)
Skills Intimidation +1, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 80 gp.


Social Check DCs


Cloud Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears baggy brown pantaloons and a yellow scarf, and sports empty pouches on his belt. His black fur is smooth and relatively long. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Cloud lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Mundane, Insane. Bonds: Criminal record, Family. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Cloud Thunder, Male Tabaxi Ranger 1
Medium (6'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)11 (+0) 12 (+1)9 (-1)
Skills Athletics +3, Deception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 70 gp.


Social Check DCs


Werydd Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is well dressed, but even with her fine clothing she looks run-down. She has done her best to style her black hair to look like a famous performer. She wears round tiny glasses practically rammed into her face.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is afraid of women and trembles around them

History: Werydd was born in the east. At a young age she loved to build and create. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She wants to get laid; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Persistence. Flaws: Antagonistic, Shy. Bonds: Criminal record, Has a crush. Occupation: Butcher

Voice: Jittery and nervous

Attributes [hide]

Werydd Gorunn, Female Dwarf Rogue 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)7 (-2) 5 (-3)14 (+2)
Skills Athletics +3, Religion +0
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 60 gp. Golden yellow topaz (200 gp). Chalcedony (50 gp). Carnelian (50 gp).


Social Check DCs

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