Az-Adar Thornton, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing right arm. He is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. His hair is white and very short. His eyes are hazel.
Personality: He is irascible and easily irritated. He never wears the same outfit twice, unless he absolutely has to.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Actor work with an outfit from a few towns over. Actor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has never given up on his music dream.
Motivation: A strong sense of loyalty to Tabaxi people; and sabotage a competitor
Ideals: Artistic. Flaws: Antagonistic, Racist. Bonds: Rich, Job. Occupation: Actor
Voice: Australian accent
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 9 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 7 (-2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 70000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Varis Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He wears tan leather gloves, a tan jacket, and tight pants. He carries a battered halberd and tarnished warhammer as well. His silver hair is slicked back into a classic pompadour. He has violet eyes.
Personality: Cocky and sure of himself, he believes he is the best Banker born in the past three hundred years. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Philantrophist, Entrepeneur. Bonds: Job, Poor. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 19 (+4) | 13 (+1) | 11 (+0) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp. 3 Antitoxin. 1 Everburning torch. 4 Thunderstones.
Rurik Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Many illithids want him driven away; and a deep hatred of illithids
Ideals: Entrepeneur, Gifted. Bonds: Enemies, Mentor. Occupation: Miner
Voice: Creaky witch voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 19 (+4) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1700 sp. 2 Antitoxin.
Yevelda Ryley, Female Half-Orc [Permalink]
Personal [hide]
Description: A 6'3" western woman, she wears a custom-built plate barding that's adorned with black lining and desert motifs. Her black hair is cut short. Her violet eyes have a joyful gleam in them most of the time.
Personality: She is happy with her job as a Shepherd. She turns her eye from what people do, preferring to live and let live. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Yevelda was raised in a hard working conservative environment. Cursed with lycanthropy at a very young age, Yevelda has worked very hard to control her curse. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Yevelda fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is not mentally stable, and does not behave rationally; and further expansion of business
Ideals: Justice, Fighting. Flaws: Disease, Insane. Bonds: Job. Occupation: Shepherd
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 90 gp. Hematite (6 gp).
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