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NPC Generator

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Advanced [show]


Semyaza Skill, Female Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She sports a flattop hair cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She loves telling others what to do and how they should feel about things. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born at the edge of vast forest. There was a wharf not far from home where she often wandered off to fish. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Sabotage a competitor; and she's in love

Ideals: Opinionated. Bonds: Adventurer, Has a crush, Nature, Job. Occupation: Stylist

Voice: Raspy

Attributes [hide]

Semyaza Skill, Female Tiefling Sorcerer 6
Medium (4'9") Tiefling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 800 gp. Violet garnet (1400 gp). Tiger eye turquoise (5 gp).


Social Check DCs


Nija Muse, Female Tiefling [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane, and she perpetually has her sword ready. She has done her best to style her chestnut hair to look like a famous performer. Her silver eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She was taken as a slave by a traveling circus and forced to perform She has been a successful dealer in antiques buying low and selling high.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Poor, Religious, Slave. Occupation: Bookbinder

Voice: Eastern European accent

Attributes [hide]

Nija Muse, Female Tiefling Commoner 8
Medium (5'6") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 8 (-1)16 (+3)
Skills Acrobatics +4, History +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4

Possessions: 120000 cp.


Social Check DCs


Erky Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears very tight pants and wife beaters, though occasionally he sports a blue coat. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to loving parents in a slum to the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Erky grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Erky. After a long history of fighting, Erky and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Criminal record, Poor, Religious. Occupation: Sculptor

Voice: Tuts and clicks tongue

Attributes [hide]

Erky Ironhide, Male Gnome Aristocrat 2
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)14 (+2) 12 (+1)17 (+3)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Giant
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Half-Plate.


Social Check DCs


Windy Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears a tight fitting pastel shirt and pants. Her orange fur has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.

Personality: She hates drow. She views them as having robbed her home of its proper glory. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 12th year, her parents were killed by a drow raid, leaving Windy alone in the world. After a stint in an orphanage, she was adopted. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and wants to open a new tavern

Ideals: Gifted. Bonds: Enemies, Criminal record, Adventurer, Job. Occupation: Barrister

Voice: Australian accent

Attributes [hide]

Windy Grass, Female Tabaxi Adept 1
Medium (5'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)13 (+1) 10 (+0)16 (+3)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs

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