Salanop Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a simple tan robe with brown stripes complete with hood. She has a slight overbite and is overall scrawny. Her chestnut hair is knotted and matted. She wears round tiny glasses practically rammed into her face.
Personality: She has a massive crush on the younger sibling of the Courier who has hired her part-time. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born in a small village she learned the ways of the warrior from her father. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She'd like to take her coworkers down a peg; and she is greedy
Ideals: Impeccable, Fighting. Bonds: Has a crush, Rich, Job. Occupation: Courier
Voice: Old thin voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 150 gp. Blue quartz (11 gp).
Jezebeth Shame, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 4'7". She wears a faded coat and loose pants complete with top hat. Her silver hair is knotted and matted. She wears crescent spectacles with a black brim.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She got into the Courier business at a young age. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She struck the Courier job and began her own company from there.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and her relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Emotional. Bonds: Job, Family, Adventurer. Occupation: Courier
Voice: Slurs words
Attributes [hide]
Medium (4'7") Tiefling, Neutral Good (CR 7)
Armor Class 12
Hit Points 59 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1100 gp.
Naal Burrows, Male Half-Elf [Permalink]
Personal [hide]
Description: He is typically in his Jeweler uniform, and he perpetually has his kukri ready. His hair, while still mostly black, has prominent grey streaks. His eyes, though not visible through his cowl, are green.
Personality: Aggressive, abrasive, and angry, Naal embodies much of what other species detest in the Half-Elves. He has a habit of throwing himself into exceedingly dangerous situations.
History: When he was but 5 years old his parents immigrated from the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Jeweler.
Motivation: Sabotage a competitor; and to prove his worth to the world
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Job, Immigrant. Occupation: Jeweler
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 8 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 11000 cp. Red-brown spinel (150 gp). Fiery yellow corundum (1200 gp). Deep green spinel (150 gp).
Roge Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He wears suspenders and white workpants. His shirt is violet, and he wears a heavy white leather apron most of the time. His hair is always cut to a buzz. He wears a mask on his face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a pair of adventurers, Roge grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He became a Bellfounder soon after.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and wishes to resurrect an old love
Flaws: Sensitive, Fearful. Bonds: Adventurer, Job, In love. Occupation: Bellfounder
Voice: Spits words with contempt
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 11)
Armor Class 14
Hit Points 73 (11d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1400 gp. Amethyst (130 gp). Silver pearl (130 gp). Bloodstone (40 gp). Obsidian (15 gp). Star ruby (1000 gp). Red spinel (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

