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NPC Generator

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Advanced [show]


Dondon Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red coat over a grey low-cut shirt, and a Stetson hat upon his head. He has a slight overbite and is overall scrawny. His golden hair is kept up in a ponytail inside a Stetson hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His mother raised him in a mountain cabin. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Balancing his hectic life and new Bookbinder responsibilities is difficult; and he has money and likes to spend it

Flaws: Depressed, Antagonistic. Bonds: Nature, Rich, Job. Occupation: Bookbinder

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dondon Jamjar, Male Halfling Bard 2
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)17 (+3) 7 (-2)11 (+0)
Skills Nature +5
Senses Passive Perception 8
Languages Common, Halfling, Gnome, Sylvan, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 130 gp.


Social Check DCs


Juliana Brandon, Female Human [Permalink]

Personal [hide]

Description: A 5'10" southern woman, she is well dressed, constantly wearing a grey suit, green shirt, and yellow tie. Sporting a silver mohawk this woman's hair draws a lot of attention. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She uses divination through singing.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Over the years she perfected her riding and shooting skills. Days after completing her studies, news broke out that her hometown was attacked by drow. Juliana was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.

Motivation: Many drow want her driven away.

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Nature, Enemies. Occupation: Detective

Voice: Slow speaker

Attributes [hide]

Juliana Brandon, Female Human Adept 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)13 (+1) 7 (-2)17 (+3)
Skills Acrobatics +3, Insight +0
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50 gp.


Social Check DCs


Trynnicus Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'8" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His right hand appears badly burned and disfigured. He has styled his silver crest well, parting it to the right. He has gold eyes.

Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born several months after his mother was called into army service. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Gifted. Flaws: Racist. Bonds: Adventurer, Military. Occupation: Dilettante

Voice: Pirate accent

Attributes [hide]

Trynnicus Ophinshtalajiir, Male Dragonborn Barbarian 5
Medium (6'8") Dragonborn, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 5 (-3)15 (+2) 5 (-3)14 (+2)
Skills History +5, Religion +5
Senses Passive Perception 7
Languages Common, Sylvan, Giant
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: Black pearl (200 gp). Amber (140 gp). Malachite (9 gp). Smoky quartz (80 gp).


Social Check DCs


Balam Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and white handkerchief worn on his right side. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a rose on it. He keeps his black hair in a flapper bob. His gold eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Balam was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Balam's father didn't care for him much, and the feeling was mutual. He now owns his own business.

Motivation: Sabotage a competitor; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Antagonistic. Bonds: Slave, Immigrant, Job, Debt. Occupation: Miner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Balam Divinity, Male Tiefling Fighter 7
Medium (5'2") Tiefling, Neutral Good (CR 7)
Armor Class 12
Hit Points 81 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 18 (+4)13 (+1) 9 (-1)14 (+2)
Skills Acrobatics +5, Athletics +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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