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NPC Generator

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Advanced [show]


Maynild Gentry, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She is portly but not overly obese. She keeps her long silver hair kept up in a rat tail. She has gleaming, smiling hazel eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. Maynild is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was raised in a island tribe. Her first spouse was a Spy, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She bought a spear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To unite with her sister; and she feels kind of lost in life

Ideals: Professionalism. Flaws: Depressed. Bonds: Family, Nature. Occupation: Scribe

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Maynild Gentry, Female Human Adept 3
Medium (4'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)16 (+3) 11 (+0)12 (+1)
Skills Arcana +5, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Direcris Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing colorful clothing, dressed as a Beggar. His crest, while still mostly blue, has prominent grey streaks. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of northern immigrants he idolized his father. Cursed with vampirism at a very young age, Direcris has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.

Motivation: Someone believes him a fraud; and a deep hatred of orcs

Ideals: Disciplined, Professionalism. Flaws: Addict, Disease. Bonds: Immigrant, Enemies. Occupation: Beggar

Voice: Old thin voice

Attributes [hide]

Direcris Raghthroknaar, Male Dragonborn Ranger 3
Medium (6'5") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)11 (+0) 10 (+0)15 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. Brass mug with jade inlays (100 gp). Solid gold idol (800 gp). Solid gold idol (800 gp). 3 Smokesticks. 2 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Leucis Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He is lazy, self-centered, vain, and jealous.

History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Racist, Selfish, Depressed. Bonds: Criminal record. Occupation: Animal Trainer

Voice: Irish accent

Attributes [hide]

Leucis Mockery, Male Tiefling Wizard 5
Medium (5'1") Tiefling, True Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)11 (+0) 10 (+0)17 (+3)
Skills Stealth +5, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 600 gp. Solid gold idol (1100 gp). Finely wrought small gold bracelet (80 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop fur cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and balancing his hectic life and new healer responsibilities is difficult

Ideals: Joker. Flaws: Antagonistic, PTSD. Bonds: Poor, Immigrant. Occupation: Healer

Voice: Hollow voice

Attributes [hide]

Sun Shore, Male Tabaxi Commoner 9
Medium (6'5") Tabaxi, Neutral Good (CR 9)
Armor Class 11
Hit Points 14 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)11 (+0) 15 (+2)13 (+1)
Skills Intimidation +4, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1600 gp. Aquamarine (200 gp). Jet (110 gp). Violet garnet (200 gp).


Social Check DCs

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