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NPC Generator

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Advanced [show]


Three Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his orange fur in a pixie cut. He has yellow eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the east. Over the years he perfected his riding and shooting skills. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Adventurer, Immigrant, Nature. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Three Running, Male Tabaxi Aristocrat 10
Medium (5'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 63 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Draconic
Attacks Melee +3 / 3d6-1, Ranged +9 / 3d6+5, Grapple +5

Possessions: 900 gp. A pair of silk slippers encrusted with tiny pearls. (140 gp).


Social Check DCs


Gurdis Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is wearing the road beaten gear of a warrior. Her chestnut hair is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has a minor phobia of water and hates getting wet.

History: The child of southern immigrants she idolized her mother. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gurdis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many illithids want her driven away; and she's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Fearful, Racist. Bonds: Immigrant, Enemies. Occupation: Sage

Voice: Hissing voice

Attributes [hide]

Gurdis Torevir, Female Dwarf Warlock 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)12 (+1) 11 (+0)11 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 120 gp.


Social Check DCs


Dondon High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is braided into rings. His eyes are a pleasant green.

Personality: He speaks before he thinks and is too direct. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: Born in a small village he learned the ways of the warrior from his father. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To prove his worth to the world.

Ideals: Fighting, Athletic, Persistence. Flaws: Impulsive. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Dondon High-hill, Male Halfling Rogue 2
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 11
Languages Common, Halfling, Terran, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2

Possessions: 200 sp. 5 Acid flasks.


Social Check DCs


Ermina Blakeley, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a warhammer, but if one is not available she will default to her shortbow. She has a very tight haircut. She has a dull look in her green eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: She doesn't get along with people that don't share her tastes; and wants to have a good time and be beloved

Ideals: Optimist, Extrovert. Bonds: Poor, Immigrant. Occupation: Unemployed

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ermina Blakeley, Female Human Bard 11
Medium (6'1") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 42 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)11 (+0) 9 (-1)11 (+0)
Skills Acrobatics +7, Investigation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 900 gp.


Social Check DCs

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