Thea Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she dresses in collared shirts and wears a proper scarf over her head. Her chestnut hair is styled in orderly dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a ruthless business woman, a trait she acquired from her mother.
History: Thea was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her family was turned out during the war. She and her family wandered north to less war torn lands. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Disciplined, Entrepeneur. Flaws: Insane, PTSD. Bonds: Poor. Occupation: Shoemaker
Voice: Speaks with a cold
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 300 sp. 2 Alchemist’s fire.
Kerkad Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears green painted combat armor at almost all times. His crest is gold and curly. He wears round tiny glasses practically rammed into his face.
Personality: He is almost excessively polite to everyone, even when angry. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Cook mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Flaws: Shy, Fearful, Disease, Insomniac. Occupation: Fisher
Voice: Loud with bravado
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 12)
Armor Class 12
Hit Points 67 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 100 pp.
Dreali Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He sports yellow clothing, slightly heavier than average wear. He wears his silver hair up in a very large beehive style do. He has a tattooed face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Passionate. Flaws: Impulsive. Bonds: Nature, Job. Occupation: Sailor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 16 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Sun Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her brown fur has been sun bleached extensively. This blue eyed easterner is not easily forgotten.
Personality: Sun is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born in the east, but her parents moved at a very young age to the west. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She left for the east, certain she would find work there.
Motivation: She is wracked by social anxiety; and she wants nothing more than to rejoin the army
Ideals: Extrovert. Flaws: Fearful. Bonds: Poor, Immigrant, Military. Occupation: Sage
Voice: Low range voice
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 19)
Armor Class 12
Hit Points 162 (19d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +7 / 5d8+1, Ranged +8 / 5d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 3 | 3 |
Possessions: 20000 gp. Sardonyx (40 gp). Star rose quartz (40 gp). Alexandrite (700 gp). Tourmaline (50 gp). Emerald (1600 gp). Rose (40 gp). Deep blue spinel (700 gp). Aquamarine (700 gp). Malachite (14 gp). Eye agate (14 gp). Iolite (40 gp). Violet garnet (700 gp). Chalcedony (40 gp). Azurite (14 gp). Deep blue spinel (700 gp). Aquamarine (700 gp). Golden yellow topaz (700 gp). Jade (50 gp). Amethyst (50 gp). Jasper (40 gp). Azurite (14 gp). Fiery yellow corundum (1600 gp). Golden yellow topaz (700 gp). Banded agate (14 gp). Chalcedony (40 gp). Red garnet (50 gp). Jade (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

