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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Veloptima Rofferton, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She likes to wear ponchos typically of a light tan in addition to tight pants. Her chestnut hair is styled in orderly dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Veloptima is depressed about a lot of things. She tends to be a nihilist. She receives visions of the future at random moments

History: She was born at the edge of vast island. Over the years she perfected her riding and shooting skills. By chance she met her sister recently and the two have been together since.

Motivation: She is terrified, and will act out of fear; and regain custody of her daughter

Ideals: Athletic, Gifted. Flaws: Depressed, Fearful. Bonds: Nature, Family. Occupation: Sellsword

Voice: Puts emphasis on the wrong words

Attributes [hide]

Veloptima Rofferton, Female Gnome Commoner 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)9 (-1) 13 (+1)15 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: A miniature golden chest with tiny emeralds lining the top (60 gp). 1 Minor magic item.


Social Check DCs


Everard Weld, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. He has a very tight haircut. His fierce brown eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Ideals: Fighting, Justice. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

Everard Weld, Male Human Expert 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 12 (+1)13 (+1)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp. Iolite (30 gp).


Social Check DCs


Morgran Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large grey jacket. His long brown hair reaches down to his waist. He has violet eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a Assassin, his father struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Stableman soon after.

Motivation: Expand his business; and he wants nothing more than to rejoin the army

Ideals: Gifted. Bonds: Immigrant, Job, Poor, Mentor, Military. Occupation: Stableman

Voice: Soft and melodious

Attributes [hide]

Morgran Daraln, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)6 (-2) 12 (+1)10 (+0)
Skills Animal Handling +3, Nature +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Olunt Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and his gloved hand is found clutching a trident. His blonde hair is kept up in a ponytail inside a broad hat. He has gleaming, smiling violet eyes.

Personality: He has always had a great fascination with Human culture. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sold as a small child to a brothel owner, Olunt was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Olunt liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: Human compassion; and he has money and likes to spend it

Flaws: Racist, Impulsive. Bonds: Rich, Mentor, Nature. Occupation: Architect

Voice: Breathy voice

Attributes [hide]

Olunt Brazzik, Male Dwarf Monk 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)11 (+0) 6 (-2)8 (-1)
Skills Insight +0, Religion +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 320 gp.


Social Check DCs

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