Harvest Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. His fur is orange and curly. His copper eyes dart from person to person to random spaces in the air.
Personality: He dislikes all the random violence that takes place in the east. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a Marshal, his father struggled to pay the bills. A few years later when the west was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He wants revenge against drow; and he is wracked by social anxiety
Ideals: Pacifist. Flaws: Fearful, Mundane. Bonds: Poor, Immigrant, Enemies. Occupation: Map Maker
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 64 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Giant
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 600 gp. Chrysoprase (60 gp). Violet garnet (1600 gp). Black opal (600 gp). Violet garnet (1600 gp). Star ruby (600 gp). 1 Minor magic item.
Shanairla Holimion, Female Elf [Permalink]
Personal [hide]
Description: This dark-skinned female wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her nunchaku. She is tall, broad shouldered and powerfully built. Her silver hair is lengthy and is close to two feet long. She wears round tiny glasses practically rammed into her face.
Personality: She has a massive crush on the younger sibling of the Apothecary who has hired her part-time. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She got into the Apothecary business at a young age. She was an athlete and attended two major summer competitions. She never won. She ran away from her former home and has been making her living as a Apothecary for the past few years.
Motivation: She would like to get married and retire; and balancing her hectic life and new apothecary responsibilities is difficult
Ideals: Athletic. Flaws: Impulsive. Bonds: Has a crush, Job. Occupation: Apothecary
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 81 (12d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: 2000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). An abacus with copper, silver and gold markers (80 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Gold dragon comb with red garnet eye (1700 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item.
Nirgel Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a mace on his belt. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: Overbrimming with self-confidence, Nirgel isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Impeccable, Logical, Entrepeneur. Bonds: Poor. Occupation: Locksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 13 (+1) | 7 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3100 sp.
Valanthe Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears tan painted combat armor at almost all times. She wears a wide-brimmed hat to cover her moderate length chestnut hair. Her amber eyes dart from person to person.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She receives visions of the future at random moments
History: Valanthe lived on a farm with her father, near the main road leading to a nearby town. Through the years after Valanthe was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Valanthe's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Valanthe and her spouse have recently divorced.
Motivation: Her spouse's relatives view her with great suspicion; and she feels kind of lost in life
Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Family. Occupation: Mercenary
Voice: Mousy voice
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 8 (-1) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 400 gp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!

