Forcas Still, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with green lining and desert motifs. He wears his black hair up. He is baby faced.
Personality: Forcas wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: When he was but 3 years old his parents immigrated from the north. A few years later when the east was not economically sound they moved to his current location. He has recently gotten a pet goose that steals things from people.
Motivation: Wants to work out more often; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined, Joker, Athletic. Bonds: Immigrant, Criminal record. Occupation: Fletcher
Voice: Australian accent
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 18 (+4) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
Possessions: Just what you see.
Ront Clinton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is auburn and very short. His green unseeing eyes seem to look past you.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He receives visions of the future at random moments
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents enrolled him in a Druid school at a young age so that he could practice his arcane talents. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Immigrant, Rich. Occupation: Layabout
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 13)
Armor Class 12
Hit Points 91 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 5 | 4 |
Possessions: 4000 gp. Iolite (20 gp). Coral (140 gp). Bloodstone (20 gp). Lapis lazuli (6 gp). Black pearl (1300 gp). Blue sapphire (400 gp). Moss agate (6 gp). Smoky quartz (20 gp). Red-brown spinel (140 gp). Red spinel (140 gp). Violet garnet (1300 gp). Rock crystal (20 gp). 1 Medium magic item.
Gunter Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a violet top hat and violet clothes. He has dyed his greying black hair a little too much giving a sharp black color. His eyes, though not visible through his cowl, are gray.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He takes great joy in being the best Beggar in town.
History: Gunter hails from a village terrorized by orcs. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Gunter began to lead the lost caravan. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Greedy. Bonds: Enemies, Job, Adventurer. Occupation: Beggar
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 34 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 18 (+4) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 400 gp. Zircon (20 gp). Moss agate (16 gp). Rich purple corundum (1600 gp). Red spinel (120 gp).
Dazzazn Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is generally shirtless and showing off his tattooed chest. He has styled his gold crest well, parting it to the left. His gold unseeing eyes seem to look past you.
Personality: He is witty, but his monotone delivery comes off as unnerving His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to loving parents in a slum to the east. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Athletic, Joker, Optimist. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Dilettante
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 4)
Armor Class 9
Hit Points 24 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 300 gp. Tiger eye turquoise (5 gp). Red garnet (160 gp). Amber (160 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

