Robert Stanton, Male Human [Permalink]
Personal [hide]
Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is muscular with a powerful set of arms. He wears his white hair up. He wears round tiny glasses practically rammed into his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Disciplined, Fighting. Bonds: Rich, In love, Religious. Occupation: Apothecary
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
Possessions: 1000 cp. Obsidian (10 gp).
Five In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his long lavender fur kept up in a rat tail. He has gleaming, smiling hazel eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a criminal king-pin and mafia family Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To pay off his debts; and he has decided he is irredeemable
Ideals: Gifted. Flaws: Terse, Forgetful. Bonds: Criminal record, Debt. Occupation: Priest
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 48 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Auran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 800 gp. Zircon (60 gp). Chalcedony (60 gp). Black pearl (800 gp). 1 Minor magic item.
Kite Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a pastel poncho over his likewise colored trousers and shirt. His brown fur is lengthy and is close to two feet long. He has yellow eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic, Justice. Flaws: Greedy. Bonds: Poor, Nature. Occupation: Locksmith
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Sumnes Suithrasas, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She keeps her auburn hair in a flapper bob. Her eyes are amber and catlike.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born to a criminal king-pin and mafia family A freak accident while working with her Barrister father left her crippled. During her travels, Sumnes and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Sumnes discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Sumnes fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and wants to work out more often
Ideals: Athletic. Flaws: Insane, Disease. Bonds: Family, Criminal record, Adventurer. Occupation: Ploughman
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 12)
Armor Class 12
Hit Points 77 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +7
Possessions: 1000 gp. Black star sapphire (500 gp). Tiger eye turquoise (14 gp). Amber (50 gp). Deep blue spinel (800 gp). Black pearl (800 gp). Hematite (14 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

